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[Trio of Enders] Build Trio Of Enders - Core I

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Better response on post Build Trio Of Enders - Core I
Based on the Steam version, released on March 25, 2021
This beautiful build for Trio is one of the ones I liked the most among those I have done throughout my time playing with the mecha; while it's not the best out there, I think it can be helpful to start getting used to Trio's Core I (By the time I'm writing this, I'm top 141 with Trio/Season 5).

Modules
The first thing, as usual, would be to configure the modules that best suit the Core that we are going to use; in this case it will be Core I.

The reason for these modules, as they are directly related to the operation of trio's Core I (When changing weapons, you get a buff for 5 seconds; depending on the weapon, it will be the buff you will receive); then the modules seek to favor the change of weapons of Trio to be able to take advantage of these buff for changes of weapons. Each module has effects related to changing weapons, hence the configuration.

Tech
The following settings make a significant difference in how to use Trio in combat. As you can see in the statistics of these tech, they favor more the damage caused by Trio than its survival, so you must play in a calmer way to deal the most attacks to the enemies. It can also be seen that the tech favors the reloading of Trio's secondary weapon, which in this case would be the change of weapons.
Pilot
As I mentioned earlier, there is currently no pilot who favors the recovery of the secondary skills of the mechas; reason why the pilot that best suits this build can vary from player to player, my recommendation would be to use the pilot that you like the most or with which you best accommodate. I've personally been using Mila with Trio; draw your own conclusions.

How to Use?
Finally, what everyone wants to know; how exactly do I use this build? Simple, as previously mentioned in the section on tech:
  • Playing in a calm way, to be able to deal the most attacks to the enemies is important, since this build leaves you very soft for combat.
  • Always keep the weapon you like best or settle with the most ready to use, and remember that buff is next on the list you can get.
  • Depending on the mecha to fight, try to shorten and lengthen the distance between the two, in this way you can take advantage of the combat ability with Trio.
  • Depending on the mecha to fight, it is better that you start with the combat skill to use a weapon; in the same way, with some it is preferable to use only weapons than to use combat skill. For example, against a Foxy it is easy to destroy it using only weapons (Thanks to its HUGE weak point), but against an Aurora it can be complicated by the fact that it can fly and has a very powerful attack, it would be advisable to start with the combat ability to lower as much life as possible before it flies out.
Example Video


The effectiveness of this build depends on the skill of each one, as well as the skill of the pilot and the wisdom of each player when looking for fights xd.

If you need more builds or want to share your own build, you can do so by entering here.
If you are interested in watching some SMC streamers in Spanish, I recommend these:
* * * * *

If you are looking for them in English, I recommend these:
* * * * *

I would appreciate it very much if you follow them :3
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