OVERVIEW
This is an upgraded version of 10 Meter Jumping Fiora Ver.1 in terms of changes in the build metrics.
Build Metrics using Build Measurement Guide (LV20 Fiora vs Dummy with hp 2400/def 200):
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This is an upgraded version of 10 Meter Jumping Fiora Ver.1 in terms of changes in the build metrics.
Build Metrics using Build Measurement Guide (LV20 Fiora vs Dummy with hp 2400/def 200):
- Dmg per 10 sec (Stationary Melee Performance) - average 3312 => now upgraded to 3546
- 5 Continuous Hits (Orb Walking Performance) - average 1035 * 2.25 (attack range) * 1.53 (attack speed) = total 3562 Approximation of Orb Walking Performance => Now downgraded to 985 * 1.65 * 1.73 = 2811
- Life Steal 0% => Now upgraded to 9%
- Overall Melee Performance - ((((3312 + 3562)/2)/100)*0 + ((3312 + 3562)/2) = 3437 => Now upgraded to ((((3546+2811)/2)/100)*9) + ((3546+2811)/2) = 3464
- Max Damage of Fente (Skill Amplification Performance) - average 209
- Defense - 137 => Now downgraded to 133
- Uniqueness - 1) Be able to jump up long distance fast, easy to aim glass cannon-like enemy (high damage, weak def), who are usually in the back side of the enemy team in duo/squad.
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Jotaku, Anime Game Gamer
I. Super Mecha Champions NA Legendary Tier
II. Tokyo Ghoul: re Call to Exist NA Top #2
III. Fate/EXTELLA Link: NA Top #9
IV. Senran Kagura PEACH BEACH SPLASH: NA Top #3
I. Super Mecha Champions NA Legendary Tier
II. Tokyo Ghoul: re Call to Exist NA Top #2
III. Fate/EXTELLA Link: NA Top #9
IV. Senran Kagura PEACH BEACH SPLASH: NA Top #3