1
1
1
Tags
Author: Jotaku - Replies: 0 - Views: 8254
Ukaku Build Sets - TESTING
I have been working to make some working Ukaku Quinx build, only ways so far I found it to make it work somehow is following:

Set #1. Iraft/Ukaku<Leap>
hp60, hp70/awkfill120, bond, temp low, atk100

* No special, only awaken because skilled player knows how to dodge special move
* When low health and out of awakening, knock down your foe with ranged attack and heal
* Ukaku Leap deals less damage than Ukaku in terms of mechanic, need to put more damage

[b]Set #2. Iraft/Ukaku<Lea
Author: Jotaku - Replies: 0 - Views: 8397
UNCOMPLETED - [Quinx, 13 Jason IV & Ukaku] CCG Juggernaut (UPDATING)
[attachment=308]

[Video: http://https://www.youtube.com/watch?v=u...e=youtu.be]

[Video: http://https://www.youtube.com/watch?v=1O5Oj9jklF8]

The document is currently updating! Please check later Heart

Changed to Jason from Iraft and followings are benefit of change:
1. Just like backflip, dash with Jason has 100% evasion, while dash with iraft keep you getting damaged if you get hit while dashing
2. 2x longer awkening mode
3. Stack gadge
Author: Scoobert2000 - Replies: 0 - Views: 7482
[Quinx, 13th Jason IV & Ukaku <Leap>] Quell
Difficulty rating: Intermediate
(based on the amount of time and effort that is required to properly learn to play)

OVERVIEW
A tank like build, featuring a longer awakening than the build: Bestir
At the cost of movement speed.

SLOT VARIANTS
You can swap Awakening Fill Rate +160 for Awaken State Duration +10 (Thi