Tags
Author:
Jotaku - Replies:
0 - Views: 6161
[DeathMatch, Sacred Guardian/Aegis Knight] Angel One - Updating
Author:
Jotaku - Replies:
0 - Views: 11773
A list of Strategies that Utilize Wickline Cunningly - UPDATING
1. Attack the enemy team that is chasing Wickline. This tactic is even better if the enemy team has already attacked the Wickline. If you look at the video below, it is a case of winning the team battle by catching the enemy team attacking the Wickline, even though the enemy team has a much better level, weapon level, and item than us.
[Video:
https://www.twitch.tv/videos/1490634668 ]
[color=#e82a1f][b]This document will be updated as the OP realize other strategies as time goes by
Author:
Jotaku - Replies:
0 - Views: 18921
How to make a good build in Eternal Return (with Orb Walking Theory)
So I reveal the core mechanic of how this game's build system works like that nobody else will ever let you know.
Without knowing this you will probably end up trying as many builds as possible out there on
dak.gg website in real matches without making much of your thoughts on each builds you tested, but probably be unable to reach to the conclusion on what was actually good one among many builds unless something showed you a good winrate continuously over many days
Author:
Jotaku - Replies:
0 - Views: 4856
[v1.2.560/Juliette/Forward] Tanker Juliette
OVERVIEW
A Juliette build with enhanced Stagger abilities, specializing in smashing attacks. You usually don't die easily.
BUILD
[attachment=1476]
SLOT VARIANTS You can replace Perfect Form with your own choice.
USAGE Use "Flame Flurry" if 1) you think you can hit at least 2 of enemy, 2) the core is around your goalpost with lots of enemies and you need to defend, 3) vice versa case of previous use case #2, 4) If you are very
Author:
Jotaku - Replies:
0 - Views: 1925
(Civilization Guide) The Queen of Wonderland - UPDATING
[attachment=2607]
Overview
A civilization that possesses powerful "holy knights" capable of engaging in formidable close combat and boasts training facilities capable of support attacks.
A surprising martial civilization. Regardless of advancements, their attack range remains at 2, making them a clearly distinctive presence. Capable only of close combat, they excel in durability and recovery speed, enduring a relentless barrage until they close in, at which point they unleash overwhelmi