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Author: Scoobert2000 - Replies: 2 - Views: 21940
[Quinxs, Ifrat ß & Abksol ß, Bikaku <Wedge>] Field-Medic (Campaign Build)
Difficulty rating: Easy
(based on the amount of time and effort that is required to properly learn to play)

OVERVIEW
This build mains keeping your team alive without them using their med-k
Author: Scoobert2000 - Replies: 7 - Views: 35444
[Investigator, Ifrat ß & Demon Yamada 1 <Common>] CCG Field-Medic (PvP Build)
Difficulty rating: Easy
(based on the amount of time and effort that is required to properly learn to play)

OVERVIEW
An updated version of the Field-Medic, allowing you to keep your self and teammates alive

SLOT VARIANTS
Swap one of Hollow lll sk
Author: Scoobert2000 - Replies: 0 - Views: 12809
[Investigator, Nagomi ß & Senza IV] Alchemist
Difficulty rating: Intermediate 
(based on the amount of time and effort that is required to properly learn to play effectively)

OVERVIEW
This build provides the ability to stop Ghouls from using their Awaken State, and even has
Author: Scoobert2000 - Replies: 2 - Views: 14070
[Quinxs Nagomi ß & Kokaku <Protect>] Jocular
Difficulty rating: Intermediate 
(based on the amount of time and effort that is required to properly learn to play)

OVERVIEW
This build mimics the similar ability found in the Ghoul's Droll build
Although it has 75 less attack damage it makes up for that with Temp Attack and Defense