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Author: Letarain - Replies: 4 - Views: 11496
[DISCORD SUGGESTION] Music Bot & Channel
The server should have a music bot like Rhythm and a music text channel in which we can song request for the bot.
Author: Jotaku - Replies: 0 - Views: 7335
Emai & image test
Emai & image testEmai & image testEmai & image testEmai & image testEmai & image testEmai & image testEmai & image test

[attachment=64]
Author: Admin - Replies: 3 - Views: 14301
[Quinx, Tsunagi & Rinkaku <Impact>] 1vs1 Bugged Build
I doubt if there would be any updates, but if the game ever gets updated, this is the thing to be considered.
This is a bugged build that provides double effects and this build works greatly in 1vs1 dueling with this bugged feature, but not much effective in team fight game, especially against pro players who know how to deal with this build. So use it with safety. You also will highly utilize auto-teleporting feature of this game that people normally don't know.

If you play CCG, you can use fo
Author: Jotaku - Replies: 0 - Views: 14630
[Investigator, Sasori & Aus β] Backbreaker
[attachment=158]

OVERVIEW
A balanced CC build that frequently knockdowns the enemy from the long distance, highly effective when it comes to team-based combat in a small area.

SLOT VARIANTS
1. Attack Damage + 100% can be replaced to "Attack Damage + 75%", allowing you to gain a little more sustainability.
2. To go more offensive, change red Sasori to purple Sasori, get 150% Special Move Damage and CCG Maverick. Also switch HP+50% of your Aus β to 150% Special Move Damage.
Author: Jotaku - Replies: 4 - Views: 16641
[Investigator, Narukami & Demon] CCG Reaper
[attachment=644]

OVERVIEW
An offensive build that mainly utilizes Narukami's loaded lightning bolts at maximum in PvP, with strong capability of special move that oneshot enemies. This build is more likely sniper build.

SLOT VARIANTS
1. Temp.Special, Special Move + 150%, Awakening + 120% can be replaced with Stamina Efficiency + 20% and 2 of Ranged Attack Damage + 100% for increasing 1vs1 dueling capability. The build in the picture is best optimized to team fight rather th
Author: Jotaku - Replies: 7 - Views: 20010
[Quinx, Iraft & Ukaku] CCG Tanker (not working due to no gamemode requires tanking)
[attachment=278]
THIS IS A BUILD FOR FUTURE PURPOSE. NOT REALLY WORKING WELL RIGHT NOW BECAUSE CURRENTLY NO GAMEMODE IN THE GAME REQUIRES TANKING. We will update the build if they add new game mode that tanking become necessary, like Overwatch or whatever objective game that requires others than just killing. 

OVERVIEW
A highly defensive build that can make some visible damage while having tremendous amount of sustainability
Author: Scoobert2000 - Replies: 2 - Views: 27439
[Quinxs, Ifrat ß & Abksol ß, Bikaku <Wedge>] Field-Medic (Campaign Build)
Difficulty rating: Easy
(based on the amount of time and effort that is required to properly learn to play)

OVERVIEW
This build mains keeping your team alive without them using their med-k
Author: Scoobert2000 - Replies: 7 - Views: 44247
[Investigator, Ifrat ß & Demon Yamada 1 <Common>] CCG Field-Medic (PvP Build)
Difficulty rating: Easy
(based on the amount of time and effort that is required to properly learn to play)

OVERVIEW
An updated version of the Field-Medic, allowing you to keep your self and teammates alive

SLOT VARIANTS
Swap one of Hollow lll sk
Author: Admin - Replies: 0 - Views: 6737
Ranks & Awards System Plan - UPDATING
DOCUMENT STILL UPDATING - NOT YET APPLIED

Ranks:
[Image: https://c10.patreonusercontent.com/3/eyJ...y3zOk_Y%3D]
Splash - 1013 posts
[img]https://c10.patreonusercontent.com/3/eyJ3Ijo0MDB9/patreon-media/p/reward/3135581/f360875e9fba42c98289489f14e61a68/1.gif?token-time=2145916800&t
Author: Scoobert2000 - Replies: 2 - Views: 13540
[Quinx, Owl Type-0 & IXA Zero, & Ukaku] CCG Marshal
Difficulty rating: Easy
(based on the amount of time and effort that is required to properly learn to play)

OVERVIEW
Both Builds provide swift awakening, allowing providing assault/support within the battle 

SLOT VARIANTS
[LEFT IMAGE]: Swap Attack +150 for more Awakening, or Change it to Attack damage +75 (to keep +15 defense) 
[LEFT IMAGE]: Awakening Fill rate +120 can be swapped for +160 Awakening Fil