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Author: Scoobert2000 - Replies: 1 - Views: 7015
[Quinx, Sasori Zero 1/56 & Rinkaku] Lacerate
Difficulty rating: Intermediate
(based on the amount of time and effort that is required to properly learn to play)

OVERVIEW
[size=medium]This build provides quick strikes with Melee Attack, it makes up for it's short rang
Author: Scoobert2000 - Replies: 1 - Views: 7971
The Duration of every version from Temp Attack & Defense Boost
Remember that if you get Knocked out the effect will cancel out!
  • Temp Attack & Defense Boost (After Super Attack) [Ghouls, Investigator, Quinxs]: 15 Second
Using the Super Attack will refresh the duration
  • Temp Attack & Defense Boost (Low Health) [Quinxs]: 30 Seconds
  • Temp Attack & Defense Boost (Healing/Reviving Allie) [Investigators, Quinxs]: 30 Seconds
Healing/Reviving Allie will refresh the durati
Author: Jotaku - Replies: 0 - Views: 7732
[Hybrid & Tamamo] Martyr
[attachment=260]
[attachment=261]

OVERVIEW
An hybrid build that inherits all the features from the Celestial build, and provides better capability in offense.

SLOT VARIANTS
Mantra: Aphotic Cave to your own choice.

USAGE
  • Save cooldown time decrease item and increase range item. It is highly recommended you use those items when you got into moon drive mode in order to spam skills.
  • It is very hard to
Author: Scoobert2000 - Replies: 10 - Views: 15898
[Quinx, Ginkui <Mimic> & Rinkaku] Perennial
Difficulty rating: Intermediate 
[color=#111111][size=small][font=Tahoma, Verdana, Arial, sans-serif][color=#aaa9a9][font=Roboto, san
Author: Scoobert2000 - Replies: 0 - Views: 6356
[Investigator, Ginku <Mimic> & Owl Type-0] Bustle
Difficulty rating: Intermediate
(based on the amount of time and effort that is required to properly learn to play)

OVERVIEW
This build provides extreme Stamina Efficiency (+70%)
Allowing multiple uses from the Quinque Ability's and dashing!

SLOT VARIANTS
+75 Damage can be swapped for +120 Awakening Fill Rate (this will make it +200)
Health +60 can be increased to +70 (This will apply -60 Melee Attack because of th
Author: Scoobert2000 - Replies: 10 - Views: 16817
[Investigator, Narukami Zero & Senza IV] CCG Support
BUILD FOR FUTURE PURPOSE DOSE WORK IT'S NOT GREAT IF TEAM ISN'T FULL (4vs4). I'll update the build when a new objective/gamemode been added that requires other than killing. (Capture The Flag, Command Post, etc.)

OVERVIEW
This build allows area support with CRc Gas, along with the Paralyze Effect making it difficult for Ghoul's to fight and even [url=https://www.animeesports.com/Thread-PvP-Guide-How-to-tell-if-a-pl
Author: Scoobert2000 - Replies: 2 - Views: 7237
[Investigator, Amatsu Zero & Ginkui <Mimic>] Procure
Difficulty rating: Intermediate
(based on the amount of time and effort that is required to properly learn to play)


OVERVIEW
A support build, it utilizes Amatsu Zero Bind Attack making it difficult for Ghouls to fight in groups.
It's Super Attack can hit around or in front of the user (Depending on Quinque equipped)

SLOT VARIANTS
Stamina Efficiency can be increased to 25+ (-50 Awakening Gauge Fill Rate)
Health can b
Author: Scoobert2000 - Replies: 2 - Views: 13728
[Quinxs Nagomi ß & Kokaku <Protect>] Jocular
Difficulty rating: Intermediate 
(based on the amount of time and effort that is required to properly learn to play)

OVERVIEW
This build mimics the similar ability found in the Ghoul's Droll build
Although it has 75 less attack damage it makes up for that with Temp Attack and Defense
Author: Scoobert2000 - Replies: 1 - Views: 8176
The difference between T-Human & High Mind Limit
Although they both seem to act the same, T-Human & Higher Mind Limit are slightly different

T-HUMAN

[Image: https://i.ibb.co/mcfkk5j/ezgif-7-4666d8f390dd.gif]



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  • T-Human can provide paralyze effect to a ghoul, if they keep getting hit over and over again or from a fully charge shot they will become paralyzed
  • T-Human provides less da
Author: Jotaku - Replies: 0 - Views: 8017
UNCOMPLETED - [Quinx, 13 Jason IV & Ukaku] CCG Juggernaut (UPDATING)
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[Video: http://https://www.youtube.com/watch?v=u...e=youtu.be]

[Video: http://https://www.youtube.com/watch?v=1O5Oj9jklF8]

The document is currently updating! Please check later Heart

Changed to Jason from Iraft and followings are benefit of change:
1. Just like backflip, dash with Jason has 100% evasion, while dash with iraft keep you getting damaged if you get hit while dashing
2. 2x longer awkening mode
3. Stack gadge