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[Ghoul, Kokaku] Droll
#1
Difficulty rating: Easy
(based on the amount of time and effort that is required to properly learn to play)

Check out the Cavalier version as well!

[Ghoul, Kokaku <Slash>] Cavalier

OVERVIEW
This build is focus on quick strikes and landing the final blow against the enemy

SLOT VARIANTS
Awakening Fill rate can be swapped for more damage or Block Attack Strength

USAGE

In order to Fill Awakening Gage quickly you need to:
   1. Take damage from the opponents 
   2. Do a successful counter attack (This tends to fill it about 65/75%)
   3. Use your strong attack (Triangle) to quickly hit opponents and to fill the Awakening Gage

If possible, use your Super Attack against multiple enemys (upon the end of the animation you will gain a small amount of Awakening back)
The more enemys within your Super Attack the more Awakening you will be given
NOTICE: In order to land a Super Attack you must be at close range, if you can hit them with a melee attack you should be close enough for it

COUNTERS
Unable to use super attack from being staggered
Due to the range of the Super Attack players may end up escaping more easier
Unlike Cavalier, you can't block charged up attacks

TOP STREAMERS

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* Thank you very much if you can rate the build by clicking stars above (near Thread Rating), and review the build by commenting below once you played it!


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"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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#2
I was testing similar one at left kokaku by altering that, not with stamina recovery speed boost, instead power+75... (becuz attack damage does affect special damage increase as well)
One good thing was that If I counter then almost one full awakening point bar has filled up so special move can be spammable per each counter.
And also I feel like you get extra def when you equip kokaku type of kagune, but is not informed.
AEG | Jotaku [Image: HW57OUL.png]
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#3
Additionally decent player and you equip kokaku type on quinx so that your enemy is ghoul, they just dodge (pressing dash button alone) whenever counter is executing. So counter on CCG side doesn't work but probably somtimes work on ghoul side becuz CCG doesn't have dodge ability at all.
AEG | Jotaku [Image: HW57OUL.png]
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#4
(04-10-2020, 08:03 PM)Jotaku Wrote:  I was running similar one of left kokaku but not with stamina recovery speed boost, instead power+75...
One good thing was that If I counter then almost one full awakening point bar has filled up so special move can be spammable per each counter.
And also I feel like you get extra def when you equip kokaku type of kagune, but is not informed.
how much def? is it 10+ def?
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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#5
(04-10-2020, 08:13 PM)Scoobert2000 Wrote:  
(04-10-2020, 08:03 PM)Jotaku Wrote:  I was running similar one of left kokaku but not with stamina recovery speed boost, instead power+75...
One good thing was that If I counter then almost one full awakening point bar has filled up so special move can be spammable per each counter.
And also I feel like you get extra def when you equip kokaku type of kagune, but is not informed.
how much def? is it 10+ def?

it isn't shown. so IDK. but by sense and feeling from getting huge damage by enemy's special move, it looked like around 20% or something but I cannot guarantee.
AEG | Jotaku [Image: HW57OUL.png]
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#6
(04-10-2020, 08:14 PM)Jotaku Wrote:  
(04-10-2020, 08:13 PM)Scoobert2000 Wrote:  
(04-10-2020, 08:03 PM)Jotaku Wrote:  I was running similar one of left kokaku but not with stamina recovery speed boost, instead power+75...
One good thing was that If I counter then almost one full awakening point bar has filled up so special move can be spammable per each counter.
And also I feel like you get extra def when you equip kokaku type of kagune, but is not informed.
how much def? is it 10+ def?

it isn't shown. so IDK. but by sense and feeling from getting huge damage by enemy's special move, it looked like around 20% or something but I cannot guarantee.
I think it 15+ defense. Does it effect any of ghoul's abilitys or just this one?
I also tested Kokaku in the 24th ward -dragon area- [Ghoul Team] the animation didn't lag like the Quinx did.
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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#7
(04-11-2020, 12:11 AM)Scoobert2000 Wrote:  
(04-10-2020, 08:14 PM)Jotaku Wrote:  
(04-10-2020, 08:13 PM)Scoobert2000 Wrote:  
(04-10-2020, 08:03 PM)Jotaku Wrote:  I was running similar one of left kokaku but not with stamina recovery speed boost, instead power+75...
One good thing was that If I counter then almost one full awakening point bar has filled up so special move can be spammable per each counter.
And also I feel like you get extra def when you equip kokaku type of kagune, but is not informed.
how much def? is it 10+ def?

it isn't shown. so IDK. but by sense and feeling from getting huge damage by enemy's special move, it looked like around 20% or something but I cannot guarantee.
I think it 15+ defense. Does it effect any of ghoul's abilitys or just this one?
I also tested Kokaku in the 24th ward -dragon area- [Ghoul Team] the animation didn't lag like the Quinx did.

So you also felt there was little damage reduction with kokaku? if we both agree yeah I think so there is invisible defense slot that works with kokaku type only. I think that's the only one affecting with Kokaku type.
Decent players will not directly attack, but they will try to either moving around to get a right spot where isn't blockable by you, or dodge so that they all of sudden jump to backside of your position and then attack.

In terms of fastest animation of counters, I think Kokaku<protect> on quinx side is fastest but anyways, ghouls especially rinkaku type are super faster so usually didn't work for me.
AEG | Jotaku [Image: HW57OUL.png]
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#8
(04-12-2020, 01:44 AM)Jotaku Wrote:  In my opinion, I think atk+75% instead of stamina recovery speed boost works better because it also boosts special damage along with regular skills. I think keypoint of this kokaku set is to get awakening point fast with awkening fill rate 160% and then just spam special move or get into awakening mode. Let me know if I miss your point.

For Kokaku<Slash>, I couldn't find it useful. Paralysis immunity doesn't even work against the stun from enemy's special move. Also Def+20% is worse than hp+60 in survivality.

So for this reason, I could give only 4 stars, not 5 stars (sorry!).
I agreed with adding more attack damage to Kokaku, if a player manages to do a successful counter attack the awaking gauge will fill alot quicker, I also tried it with more HP but without a good Super Attack it seems useless Tongue 

For Kokaku <Slash> I can't think of a good skill replacement. Insane Desires is ok but has a -20 health. Btw the Fire/Paralyze Immunity only effects the stats of it, so you'll still be effected but not fully (Dose that make sense?)
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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#9
(04-12-2020, 02:33 PM)Scoobert2000 Wrote:  
(04-12-2020, 01:44 AM)Jotaku Wrote:  In my opinion, I think atk+75% instead of stamina recovery speed boost works better because it also boosts special damage along with regular skills. I think keypoint of this kokaku set is to get awakening point fast with awkening fill rate 160% and then just spam special move or get into awakening mode. Let me know if I miss your point.

For Kokaku<Slash>, I couldn't find it useful. Paralysis immunity doesn't even work against the stun from enemy's special move. Also Def+20% is worse than hp+60 in survivality.

So for this reason, I could give only 4 stars, not 5 stars (sorry!).
I agreed with adding more attack damage to Kokaku, if a player manages to do a successful counter attack the awaking gauge will fill alot quicker, I also tried it with more HP but without a good Super Attack it seems useless Tongue 

For Kokaku <Slash> I can't think of a good skill replacement. Insane Desires is ok but has a -20 health. Btw the Fire/Paralyze Immunity only effects the stats of it, so you'll still be effected but not fully (Dose that make sense?)

I can rate it again with 5 stars once you change the image to put atk+75% for Kokaku. For now it seems lacking in damage on both skills and special move. For Cavalier, sadly Kokaku<slash> doesn't work as well as regular Kokaku. You may need to delete Cavalier from this page, or separate it from this page to another page because meta build need to be clear in making players safe and reliable to use yours.
AEG | Jotaku [Image: HW57OUL.png]
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#10
(04-12-2020, 02:41 PM)Jotaku Wrote:  
(04-12-2020, 02:33 PM)Scoobert2000 Wrote:  
(04-12-2020, 01:44 AM)Jotaku Wrote:  In my opinion, I think atk+75% instead of stamina recovery speed boost works better because it also boosts special damage along with regular skills. I think keypoint of this kokaku set is to get awakening point fast with awkening fill rate 160% and then just spam special move or get into awakening mode. Let me know if I miss your point.

For Kokaku<Slash>, I couldn't find it useful. Paralysis immunity doesn't even work against the stun from enemy's special move. Also Def+20% is worse than hp+60 in survivality.

So for this reason, I could give only 4 stars, not 5 stars (sorry!).
I agreed with adding more attack damage to Kokaku, if a player manages to do a successful counter attack the awaking gauge will fill alot quicker, I also tried it with more HP but without a good Super Attack it seems useless Tongue 

For Kokaku <Slash> I can't think of a good skill replacement. Insane Desires is ok but has a -20 health. Btw the Fire/Paralyze Immunity only effects the stats of it, so you'll still be effected but not fully (Dose that make sense?)

I can rate it again with 5 stars once you change the image to put atk+75% for Kokaku. For now it seems lacking in damage on both skills and special move. For Cavalier, sadly Kokaku<slash> doesn't work as well as regular Kokaku. You may need to delete Cavalier from this page, or separate it from this page to another page because meta build need to be clear in making players safe and reliable to use yours.
Updated the build, tested it today. Seems to work great
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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