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[Fiora] [v0.54.0/Duo/Fiora] Two Block Fiora Build (4 Path)

#1
OVERVIEW
This build is a skill damage focused Fiora build based on toughness, survivability and sustainability. The damage is a bit lower compared to the many other skill damage focused Fiora builds, but if you make good use of Touche activation and Fente's edge attack, you can still do good damages. Especially, the build provides "Two Block" effect that combines a totem and a two-handed sword, which are useful in many urgent situations. Lastly, because of the frequent slow effect caused by Almas, it guarantees good performance in a party play such as duo. This build shows its true value when you play with the more offensive type duo partner with huge damages, whom you can help as a tanker for him/her attacking well.

PRE BUILD

* If it's hard to obtain Tree of Life from the beginning for you, change Almas to Thuan Thien in your pre build.

POST BUILD


AUGMENT


ROUTE


SKILL ORDER

* Basically you focus on Fente and Fleche.

SLOT VARIANTS
  • For post build, you may replace any of them with other items that increase defense/HP/HP regen, in which the stats about improving sustainability, or skill amplication for more damages. However, do keep in mind that you will need to maintain your def above 100 in terms of pure build stat as a picture above.
USAGE
  • This is very important that you watch the distance between you and your enemy in order to inflict Fente with its edge.
  • 2nd dash of Marche & Rompre can pass through obstacles such as walls, cliff, etc. You may want to utilize this when you are being chased.
  • HP recovery foods are important. By the end of the match you should already have at least 5 inventory spaces full of foods regardless of quality of those foods. Either way, the more and quality HP recovery foods you have, the better. I recommend you always arrange your foods by the order of more HP regen whenever you have a time to arrange so that you can use high quality foods first. Be a food truck.
  • For SP recovery food, you may need 2 inventory spaces at the most. This build takes lots of SP.
  • The most damage source of this build are Fente and Fleche. But they won't do much damage unless you can read enemies Touche LV applied. Please do practice on reading enemy's applied Touche level and use your skills appropriately. Attaque Composee is primarily used to disarm your enemy to block temporarily or just to increase Touche level upon your enemy. Please do keep in mind that Attaque Composee don't activate Touche upon your enemy even at its max stacking level, but it can increase stack level of Touche upon your enemy, which means Attaque Composee is good to simply increase stack level of Touche upon your enemy without worrying about the explosion of applied Touche on your enemy.
  • Marche & Rompre is primarily used for mobility purpose. But you can use it upon the enemy with very low HP for a finishing blow.
  • Fiora Combo (Based on LV3 Touche) : Marche & Rompre -> Attaque Composee -> Marche & Rompre (to make a distance to use Fente after using 2nd part of Marche & Rompre) -> Fente -> Fente (Reactivated By Touche Activation Effect if you successfully hit all previous skils) -> Fleche -> Fleche -> Fleche (It must trigger Touche Activation Effect, which will inflict huge damage). This is just a description of full combo possible Fiora can perform, but very unlikely you will use all of them in a row.
  • Fiora Combo 2 (Based on LV3 Touche) : (If you have a distance) Fente -> Only if Fente hit the enemy with edge -> Fleche -> Fleche -> Fleche (It must trigger Touche Activation Effect, which will inflict huge damage). Probably you will use it lot.
  • Fiora Combo 3 (Based on LV3 Touche) : (If you don't have a distance but very close) Attaque Composee -> Only if both parts of Attaque Composee hit -> Marche & Rompre (to make a distance to use Fleche after, but this part can be omitted) -> Fleche -> Fleche -> Fleche (It must trigger Touche Activation Effect, which will inflict huge damage). Probably you will use it lot.
  • Fiora Combo 4 (Based on LV3 Touche) : (If Fleche is in its cooldown time) Marche & Rompre -> Attaque Composee -> Marche & Rompre (to make a distance to use Fente after using 2nd part of Marche & Rompre) -> Fente -> Fente (Reactivated By Touche Activation Effect if you successfully hit all previous skils) -> Repeat Combo 4 until Fleche is recharged. Probably you will use it lot.
  • For any combos above, please make sure that you can use any skill between each part of Fleche in order to just fill enemy's applied Touche level to finally inflict the most damage out of your Fleche.
  • Quickly use Fleche then use Marche & Rompre immediately in opposite direction to where your enemy got knocked back from your Fleche in order to escape an enemy team's joint attack or surprise attack.
  • Generally I do not recommend you get into any serious fight that doesn't look like easy to win unless your Fleche is ready. Tell your partner that your elite skill Fleche is not ready by Ctrl+click on Fleche skill icon. For this moment of recharging you may just hunt animals around the map, or hide in bush, etc.
  • Because of your augment, you get healed whenever you attack animals. If you see animals during the battle with other players, you can use animals to heal yourself, but do it appropriately so that you won't fall in a case like being unable to use skill to other players when it is needed. Plus make sure that Alpha, Omega, Wickeline are not considered as animals.
  • Use Totem (F1 key) appropriately in a very serious moment. You can also use two-handed sword's block skill along with it. That's how you make two block effect. We need to learn how to block our opponent's important and serious skills, but not just anything.
  • Before going to path 4 (Hotel) of pre build route image from path 3 (Forest), go to Tree of Life location in Cemetery before becoming day 1 night. If someone is there at the same time, you don't have to fight for it but quickly go to Hotel by teleporting from Chapel and check if there is Tree of Life in Hotel area as well since tree of life spawns at Hotel and Cemetery in day 1 night. If you failed both 2 location then you want to try day 2 night or open green boxes as many as possible in order to get Tree of Life. Please note that key point of this build is Totem, but not Almas in order to make two block effect if you obtained only one Tree of Life to use it for either one of Totem or Almas.
COUNTERS
  • An enemy with very fast mobility and CC that doesn't give you a chance to make a distance between you and your enemy.
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