The creators of this melee build can be found on dak.gg website.
Build Performance Analysis using Build Measurement Guide (LV20 Fiora vs Dummy with hp 2400/def 200 as of v0.59.0):
POST BUILD
AUGMENT
ROUTE
SKILL ORDER
Translated Guide from the Instructor
First move, new
I took a replay of practice mode for reference of how to move.
Please see here to see how it works in the early stages.
https://www.youtube.com/watch?v=Y1MHDYmCI0I
* Updated for Ver0.59.0.
https://www.youtube.com/watch?v=aYz6zb7u-zU
Build completed with about 30 seconds remaining in the daytime on the first day.
The number of hospitals has decreased slightly, and the total number of items has increased, which has significantly reduced the accident rate.
I can't get used to it
It may be good to create a route for "drying pole" and "radar" so that it can be switched after the port equipment is completed.
The characteristics are
Main: "Kongo" "Bold" "Solid"
Is recommended because of its high fighting performance and good feeling.
If you don't want to worry about stamina
Main: "Vampire" "Thirst" "Suction"
"Thorn thorns" and "gathering" are almost fixed in the sub.
【Boneyard】
Collect properly. Bring coffee beans as well. I'll make a mocha blur. Drink water.
Look at the people around you at the start and be aware of fishing from the flow line closest to the hospital.
【hospital】
Collect properly. Take the glue and turn it into a radar later.
Take extra alcohol so that you can make mocha bread.
It would be nice to be able to pick up "branches" by the hospital
【temple】
Take two extra sheets of paper. For clothes drying and SCV
Let's collect the branches here and make a "tiara".
It will be smooth if you can pick up "stones" by the time you go to the port.
[Port]
After collecting, hunt bears while looking for rusty swords x2, scrap iron x3, batteries x2, and lighters x2.
If there are enemies nearby, start a battle.
[Luxury housing]
Radar is possible. If you can also make SCV.
If you can make the above equipment and have enough space in your possession, collect the oil and make 4 hot oils.
Tuck the cod into a fish cutlet.
In addition, if you can recover excess oil for aroundight, save it.
【pond】
You can dry clothes.
Take a flow line to the hyperloop side of downtown, collect potatoes and make fish and chips.
If you can afford it, make extra "iron plates" and "rubies" here. (Reception of Dyne Slave and Element of Weapon Skill)
An example of the movement after this. It cannot be used depending on the situation of the prohibited area, so it is just an example.
If you could make extra "iron plates" in the pond, you should have made a total of 4 iron plates,
One should be a clothesline, so if you use the remaining three as "aroundight", "dyne slave", and "sheath"
Production skill is not wasted.
If you move to the "church", you can pick up the "* sword" and the "cross".
You can make an "aroundight".
When you move while treating wild animals in "church", "harbor" and "luxury house"
Mostly bears in the harbor can be managed.
On the way, if you can pick up a meteorite, it is a good idea to open it up and make a "light certificate".
Let's make Mithril a "Mithril quiver".
The ultimate ideal
Weapon: Dyne Slave
Clothes: Mithril armor ≧ Champao
Head: Angel Halo ≧ Light Certificate > Crystal Tiara
Arm: Radar (Angel Halo can be changed to a Mithril shield or cube watch)
Legs: Red shoes or Hermes boots> SCV = lightweight boots
Orthotic device: Mithril quiver or Basho fan > Moonlight pendant = Emerald tablet > Sultan's quiver
Regarding the reappearance time of wild animals, how to use rare materials, skill turning, etc.
Please refer to the first move (Route ID: 405839).
Build Performance Analysis using Build Measurement Guide (LV20 Fiora vs Dummy with hp 2400/def 200 as of v0.59.0):
- Dmg per 10 sec (Stationary Melee Performance) - average 3690
- 5 Continuous Hits (Orb Walking Performance) - average 1036 * 2.05 (attack range) * 1.72 (attack speed) = total 3652 Approximation of Orb Walking Performance
- Overall Melee Performance - 3671
- Max Damage of Fente (Skill Amplification Performance) - average 205
- Defense - 156
- Uniqueness - 1) 4 Path Build
POST BUILD
AUGMENT
ROUTE
SKILL ORDER
Translated Guide from the Instructor
First move, new
I took a replay of practice mode for reference of how to move.
Please see here to see how it works in the early stages.
https://www.youtube.com/watch?v=Y1MHDYmCI0I
* Updated for Ver0.59.0.
https://www.youtube.com/watch?v=aYz6zb7u-zU
Build completed with about 30 seconds remaining in the daytime on the first day.
The number of hospitals has decreased slightly, and the total number of items has increased, which has significantly reduced the accident rate.
I can't get used to it
It may be good to create a route for "drying pole" and "radar" so that it can be switched after the port equipment is completed.
The characteristics are
Main: "Kongo" "Bold" "Solid"
Is recommended because of its high fighting performance and good feeling.
If you don't want to worry about stamina
Main: "Vampire" "Thirst" "Suction"
"Thorn thorns" and "gathering" are almost fixed in the sub.
【Boneyard】
Collect properly. Bring coffee beans as well. I'll make a mocha blur. Drink water.
Look at the people around you at the start and be aware of fishing from the flow line closest to the hospital.
【hospital】
Collect properly. Take the glue and turn it into a radar later.
Take extra alcohol so that you can make mocha bread.
It would be nice to be able to pick up "branches" by the hospital
【temple】
Take two extra sheets of paper. For clothes drying and SCV
Let's collect the branches here and make a "tiara".
It will be smooth if you can pick up "stones" by the time you go to the port.
[Port]
After collecting, hunt bears while looking for rusty swords x2, scrap iron x3, batteries x2, and lighters x2.
If there are enemies nearby, start a battle.
[Luxury housing]
Radar is possible. If you can also make SCV.
If you can make the above equipment and have enough space in your possession, collect the oil and make 4 hot oils.
Tuck the cod into a fish cutlet.
In addition, if you can recover excess oil for aroundight, save it.
【pond】
You can dry clothes.
Take a flow line to the hyperloop side of downtown, collect potatoes and make fish and chips.
If you can afford it, make extra "iron plates" and "rubies" here. (Reception of Dyne Slave and Element of Weapon Skill)
An example of the movement after this. It cannot be used depending on the situation of the prohibited area, so it is just an example.
If you could make extra "iron plates" in the pond, you should have made a total of 4 iron plates,
One should be a clothesline, so if you use the remaining three as "aroundight", "dyne slave", and "sheath"
Production skill is not wasted.
If you move to the "church", you can pick up the "* sword" and the "cross".
You can make an "aroundight".
When you move while treating wild animals in "church", "harbor" and "luxury house"
Mostly bears in the harbor can be managed.
On the way, if you can pick up a meteorite, it is a good idea to open it up and make a "light certificate".
Let's make Mithril a "Mithril quiver".
The ultimate ideal
Weapon: Dyne Slave
Clothes: Mithril armor ≧ Champao
Head: Angel Halo ≧ Light Certificate > Crystal Tiara
Arm: Radar (Angel Halo can be changed to a Mithril shield or cube watch)
Legs: Red shoes or Hermes boots> SCV = lightweight boots
Orthotic device: Mithril quiver or Basho fan > Moonlight pendant = Emerald tablet > Sultan's quiver
Regarding the reappearance time of wild animals, how to use rare materials, skill turning, etc.
Please refer to the first move (Route ID: 405839).
Jotaku, Anime Game Gamer
I. Eternal Return - Korea Diamond Tier
II. Super Mecha Champions - NA Legendary Tier
III. Tokyo Ghoul: re Call to Exist - NA Top #2
IV. Strinova - Asia Gold Tier
V. Guilty Gear Strive - JP 8th Floor
VI. Onmyoji Arena - Asia Diamond Tier
VII. Fate/EXTELLA Link - NA Top #9
I. Eternal Return - Korea Diamond Tier
II. Super Mecha Champions - NA Legendary Tier
III. Tokyo Ghoul: re Call to Exist - NA Top #2
IV. Strinova - Asia Gold Tier
V. Guilty Gear Strive - JP 8th Floor
VI. Onmyoji Arena - Asia Diamond Tier
VII. Fate/EXTELLA Link - NA Top #9