01-31-2023, 05:08 AM
![Better response on post Build Arthur - Core I](images/thx/star.png)
Based in the Steam version, released on March 25, 2021
Hello again, after a long time of being inactive on the page and in the game, I have returned with a build for a mecha that is considered by many, as one of the most powerful mechas and also one of the most difficult of the game; Arthur.While most of my builds tend to be focused on BR mode, since I've been moving up the ranks only in TDM lately, then the build features can be quite different from what one would expect.
Modules
In the modules, since it is designed to be synchronized with the Core I, and the Core gives us more movement capacity, the modules are designed to compensate for the lack of benefit of Core damage.
Look that here we have Lightning Blast to avail the stun made by the energy blades, and we'll have Energy Conversion and Powerleap to take advantage of the fuel consumption by the dashes and the jumps; I need to say that with Energy Conversion, we only will restore shield and if we have all the shield charged this module won't do anything.
Tech
Now the most significant part of the build, the tech, which unlike the modules, these are not designed to compensate the Core, but seek to overexploit the characteristics of the Core. In the attack tech we'll see an improvement in the short-range characteristics of Arthur (Since we will be moving regularly) and in the defense tech we will see improvements in fuel and recovery of it, due to the fact that the Core will let us have more dashes, which in turn leads to a larger consumption of fuel.
Pilots
Here you can use the pilot that you want; but here my recommendations:
Rom: The Arthur's exclusive pilot, and it's perfect to have the dashes availables with less time.
Joanna: Her mastery will allow us to have more fuel to spend and avail all the fuel consumption of the build.
How to Use?
In this case, given the complexity of the mecha, I will only mention tactics... possibly in future guides a detailed description of things to keep in mind with Arthur.
- Keep moving once you have the Core, since in battles you will have to be faster than the enemy.
- When you embarrass an enemy, use the dashes to attack and move at the same time, that way you will avoid being discovered instantly.
- Do not spend all the charges of the saber while you are motionless, make use of the dashes to attack in motion, that way you will maintain a good management of the charges of your main weapon.
- In case you run out of dashes and need to withdraw from the enemy's vision capo, you can use the secondary weapon as an escape skill.
- Do not use the secondary weapon just to attack, remember that it can be used as a movement ability in conjunction with the dashes of Core I.
This time I no have video available
![Cry Cry](https://www.animeesports.com/images/smilies/emotes/cry.png)
The effectiveness of this build depends on the skill of each one, as well as the skill of the pilot and the wisdom of each player when looking for fights xd.
If you need more builds or want to share your own build, you can do it by entering here.
If you need some guides for improve your skills, follow the next link.
If you are interested in watching some SMC streamers in Spanish, I recommend these:
* * * * *
If you are looking for them in English, I recommend these:
* * * * *
I would appreciate it very much if you follow them :3
"Aprendiz de todo, maestro de nada"
Un jugador bastante nuevo en cualquier juego; en el futuro espero seguir aportando tanto contenido como pueda XD
Un jugador bastante nuevo en cualquier juego; en el futuro espero seguir aportando tanto contenido como pueda XD