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[Caramel] Build Caramel - Core I

#1
Better response on post Build Caramel - Core I
Based in the Steam version, released on March 25, 2021
And after some time, NetEase modified Caramel's game system again... Now with the entry update for season 7, Caramel can use "Blast" while making the jump (Combat Skill), which now makes it a walking tank with a lot of fire potential. Now, in this build and guide of Caramel, although it is titled 'Core I' does not mean that it only works with the Core I, it is equally functional with the Core II (Like the build of the Core II of Caramel that I previously published), then what will most differentiate this guide from the previous one, is the recent change of "mechanics" of Caramel (By the time I am writing this,  I'm top 63 with Caramel/Season 7).

Modules
For modules, I have these settings:

With the Core I we favor more the form of Kuma instead of the form of Tank then, the Attack module will help us to that the shots of the primary weapon (Basic Attack) of Caramel reach the target with more speed, the Defense module will provide us with a Shield every time we use the Combat Skill (The jump),  this shield is more like a recovery of it, and the Propulsion module will help us increase the distance of our jumps.

Tech
The configuration of the tech is also focused on hand-to-hand combat and at medium distance in the form of Kuma, so we have to favor such combat.


Attack Tech: Optimal, Bombardment and Assault Program to increase the fire ratio of the "Repulsor" that combined with the Core I we will have a lot of attack power in short-medium distances; subsequently...
Defense Tech: we will have Impact Armor, Augment Shield and Supercharged to increase the maximum DUR and the Caramel Shield.

Pilots
For the pilots of this build... since we are going to be almost all the time in Kuma mode, then we have to use a pilot who with a master's degree useful for this type of combat.
Cyrus: His mastery will help us recharge Caramel's 'Repulsor' faster, helping us to keep fighting.
Mila: Since we will be constantly in short ranges or eating a lot of head-on attacks, this mastery will provide us with more offensive power in extensive combat.

How to Use?
This build changes very little compared to that of the Core II... so the way to play will be almost the same:
  • During combat, use the combat skill to be able to recover shield and extend your DUR.
  • As long as the combat skill is executed, use 'Blast' to continue causing damage (This can be difficult, because many have already gotten used to the previous game mode; but with some practice will be achieved xd).
  • As in the most well-known combos, you first attack with 'Repulsor', and when the enemy is trying to use a combat skill or a secondary Weapon you use a 'Blast', and if you later switch to Tank mode and attack once.
  • It is usually advisable to leave the 'Blast' until you need to recharge the 'Repulsor', since that way you will not stop attacking and the retreat of the 'Blast' will give you enough time to finish reloading.
  • To attack pilots, the combo is simply 'Repulsor' and 'Blast' to prevent them from escaping and dying as quickly as possible.
  • Finally, remember that all Caramel attacks are AoE type so don't be afraid not to always aim perfectly.

[This time there will be no video either... because it keeps crashing the video editor just when I want to do the rendering of the video... Cry I already got bored of trying it for several times xd, so maybe for the next guide if there is video; only that I will change the video editor and the quality can be pretty bad... in any case, there will be a test video on my YouTube channel of the new editor... Soon]


The effectiveness of this build depends on the skill of each one, as well as the skill of the pilot and the wisdom of each player when looking for fights xd.


If you need more builds or want to share your own build, you can do so by entering here.

If you are interested in watching some SMC streamers in Spanish, I recommend these:
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If you are looking for them in English, I recommend these:
* * * * *

I would appreciate it very much if you follow them :3
"Aprendiz de todo, maestro de nada"

Un jugador bastante nuevo en cualquier juego; en el futuro espero seguir aportando tanto contenido como pueda XD
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very useful thank you
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