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[Investigator, Tsunagi <Plain> Ginkui <Mimic>] Gunner Build
#1
Difficulty rating: Easy
(based on the amount of time and effort that is required to properly learn to play)

OVERVIEW
A well balanced build, allowing both Melee and Range Attack to be used in multiple situations

SLOT VARIANTS
Ranged Weapon can be swapped to Hollow lll (Provides more Knock-back ability but holds less ammo)
You can also swap Tsunagi <Plain> for 
  1. Thinning ll (Skill: Reload reduction 80%)
  2.  Kura <Kou> (Skill: Wild Fire Range Attack Damage +150)
Canopy skills depend on what you want to use (Suggesting using both Ammo Capacity and More Ammo for both without reducing the range attack damage)

(OPTIONAL) You can swap out one of the Quinque to apply Random HP Upon Dealing Damage +35%
See it here: https://twitter.com/Scoobert_2000/status...7494416385

USAGE

Circle Attack for Ginkui <Mimic> uses more stamina but provides more range however Circle Attack for Tsunagi <Plain> uses less stamina

Offence:
  • You'll use Canopy for when Ghouls are grouped together
  • Use Canopy and then Tsunagi <Plain> (Circle)
  • Remember not to use all of your ammo at once during a fight!
  • Press Square twice then Triangle to use Tsunagi <Plain> slash
Defense:
  • You'll use Canopy when one of your team-mate's are in trouble, for example:
  • Team-mate's have low heath and are being chased by Ghoul(s)
  • Having Trouble Fighting/need an escape
  • The same technique from How to dodge dropping nade can also be done with Canopy
COUNTERS
Once your out of ammo, you'll be stuck using Melee Attacks!
Koukaku can block your range attacks, and repeal them back at your team
Bikaku can latch on to you, stopping you from firing
Getting grabbed/counter attack

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