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Author: Jotaku - Replies: 2 - Views: 11375
[Ghoul, Bikaku<Sweep>] Doom Grasp
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OVERVIEW
An offensive ghoul support build that frequently pulls enemy plus inherit all the features from the whirlwind build.

SLOT VARIANTS
1. HP +70% can be switched to DPS-related slots.

USAGE
  • Your special move can one-shot almost all kinds of enemy.
  • 2 most effective ways to obtain the gauge are by getting hit from the enemy, and by success of your pulling. The latter
Author: Scoobert2000 - Replies: 0 - Views: 5951
[Ghoul, Kokaku <Slash>] Cavalier
Difficulty rating: Intermediate
(based on the amount of time and effort that is required to properly learn to play)

[b][color=#aaaaaa]Check out the Droll version as we
Author: Scoobert2000 - Replies: 5 - Views: 9858
[Quinx, Tsunagi <Plain> & Ukaku] Wallop
OVERVIEW
This build provides both a balance with Melee and Ranged Attack Damage, allowing this build to be used in and out of combate

SLOT VARIANTS
Ukaku:
  • You can apply 150+ Attack Damage (at the cost of -50 Defense)
  • You can also swap for Kura <Kou> (Provides less movement speed but increases Range Attack Damage with Wild Fire Skill)
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Author: Scoobert2000 - Replies: 6 - Views: 10875
[Quinx, Ginkui <Mimic> & Ukaku] Piraya
Difficulty rating: Intermediate
(based on the amount of time and effort that is required to properly learn to play)

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Author: Scoobert2000 - Replies: 10 - Views: 16611
[Quinx, Ginkui <Mimic> & Rinkaku] Perennial
Difficulty rating: Intermediate 
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Author: Jotaku - Replies: 0 - Views: 11036
I found 1 useful case of using Ukaku<Leap>
Use it to heal yourself by knocking down chasing enemy with ranged attack lol
It worked against Trap in Kaneki sometimes so it will probably work sometimes.

I don't see its particular use in offensive action because its ranged attack damage is so low and also knocking down makes enemy temporarily un-vulnerable.

CCG Tanker build worked better with Ukaku<Leap> than Ukaku because it has to have a way to survive when HP is too low as it is tanking build. Ukaku didn't make me successfully run
Author: Scoobert2000 - Replies: 0 - Views: 6717
[Investigator, Ginku <Mimic> & Owl Type-0] Bustle
Difficulty rating: Intermediate
(based on the amount of time and effort that is required to properly learn to play)

OVERVIEW
This build provides extreme Stamina Efficiency (+70%)
Allowing multiple uses from the Quinque Ability's and dashing!

SLOT VARIANTS
+75 Damage can be swapped for +120 Awakening Fill Rate (this will make it +200)
Health +60 can be increased to +70 (This will apply -60 Melee Attack because of th
Author: Scoobert2000 - Replies: 2 - Views: 7614
[Investigator, Amatsu Zero & Ginkui <Mimic>] Procure
Difficulty rating: Intermediate
(based on the amount of time and effort that is required to properly learn to play)


OVERVIEW
A support build, it utilizes Amatsu Zero Bind Attack making it difficult for Ghouls to fight in groups.
It's Super Attack can hit around or in front of the user (Depending on Quinque equipped)

SLOT VARIANTS
Stamina Efficiency can be increased to 25+ (-50 Awakening Gauge Fill Rate)
Health can b
Author: Scoobert2000 - Replies: 0 - Views: 8091
[Quinxs, Bikaku <Wedge> Ginku <Mimic>] Potere illimitato
Build was made by L1MB0_016 on PS4

OVERVIEW
This build utilizes quick strikes from Bikaku <Wedge> and can gain health back in combat

SLOT VARIANTS
Swap Health +70 | -10 Attack for OPEN WIDE
Increase Awakening Fill Rate to 160+ (-50 Defense) 

USAGE
  • You want to save your Super Attack when there are multiple Ghoul's in the area to get the best outcome for [b]Rando
Author: Scoobert2000 - Replies: 2 - Views: 14280
[Quinxs Nagomi ß & Kokaku <Protect>] Jocular
Difficulty rating: Intermediate 
(based on the amount of time and effort that is required to properly learn to play)

OVERVIEW
This build mimics the similar ability found in the Ghoul's Droll build
Although it has 75 less attack damage it makes up for that with Temp Attack and Defense