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Author: Jotaku - Replies: 0 - Views: 4923
[v0.63.0/Duo & Squad/Emma] Cheese Build - Metrics, Build Info, Video Only
Build Metrics using Build Measurement Guide (LV20 Emma vs Dummy with hp 2400/def 200):
  • Dmg per 10 sec (Stationary Basic Attack Performance) - Approx. 1298
  • 5 Continuous Hits (Orb Walking Performance) - Approx. 570 * 5.2 (attack range) * 0.91 (attack speed) = total 2697 Approximation of Orb Walking Performance
  • Life Steal 0%
  • Overall Basic Attack Performan
Author: Jotaku - Replies: 0 - Views: 4342
[v0.68.0/Duo & Squad/William] Crit - Strand [Plan ID 600904] - Build Info & Metrics & Gameplay Video
The creators of this build can be found on dak.gg website.

Build Performance Analysis using Build Measurement Guide (vs Dummy with HP 2400/def 200):
  • Dmg per 10 sec (Stationary Basic Attack Performance) - average 2793
  • 5 Continuous Hits (Orb Walking Performance) - average 1237 * 6.65 (attack range) * 1.03 (a
Author: Jotaku - Replies: 0 - Views: 3594
[v0.68.0/Duo & Squad/Silvia] AppleSeed - Build Info & Metrics & Gameplay Video
Build Metrics using Build Measurement Guide (vs Dummy with HP 2400/def 200):
  • Dmg per 10 sec (Stationary Basic Attack Performance) - average 1060
  • 5 Continuous Hits (Orb Walking Performance) - average 584 * 4.6 (attack range) * 1.16 (attack speed) = total 3116 Approximation of Orb Walking Performance
  • Life Steal - 11%
  • Overall Basic Attack Perf
Author: Jotaku - Replies: 0 - Views: 4307
[v0.69.0/Duo & Squad/Camilo] Introvert - Build Info & Metrics & Gameplay Video
Build Metrics using Build Measurement Guide (vs Dummy with HP 2400/def 200):
  • Dmg per 10 sec (Stationary Basic Attack Performance) - average 2614
  • 5 Continuous Hits (Orb Walking Performance) - Cannot calculate since v0.69.0 doesn't show attack range info.
  • Life Steal - Cannot calculate since v0.69.0 doesn't show life steal info in floating point.
Author: Jotaku - Replies: 0 - Views: 5664
[v0.74.0/Duo & Squad/Silvia] リン2 - Build Info & Metrics & Gameplay Video
Build Metrics using Build Measurement Guide (vs Dummy with HP 2400/def 200):
  • Dmg per 10 sec (Stationary Basic Attack Performance) - average 884
  • 5 Continuous Hits (Orb Walking Performance) - Cannot calculate since patches after v0.69.0 doesn't show attack range info.
  • Life Steal - Cannot calculate since patches after v0.69.0 doesn't show life ste
Author: Jotaku - Replies: 0 - Views: 2774
[v0.79.0/Duo/Hyunwoo] RyuZu - Build Info & Metrics & Gameplay Video
Build Metrics using Build Measurement Guide (vs Dummy with HP 2400/def 200):
  • Dmg Per 10 Sec (Stationary Basic Attack Performance) - average 2653
  • 5 Continuous Hits (Orb Walking Performance) - Cannot calculate since any patches after v0.69.0 doesn't show attack range info. Calculation formula is "average of 5 melees * (attack range in floating point)
Author: Jotaku - Replies: 0 - Views: 3147
[v0.82.0/Duo/Isol] Catspajamas0923 - Build Info & Metrics & Gameplay Video
Build Metrics using Build Measurement Guide (vs Dummy with HP 2400/def 200):
  • Dmg Per 10 Sec (Stationary Basic Attack Performance) - average 3582
  • 5 Continuous Hits (Orb Walking Performance) - Cannot calculate since any patches after v0.69.0 doesn't show attack range info. Calculation formula is "average of 5 melees * (attack range in floating point) *
Author: OtakuOracle - Replies: 1 - Views: 2352
Exploring the Boundaries: Are Visual Novels Video Games?
Greetings, aficionados of digital narratives! As of late, I've found myself drawn into the intricate tapestry of visual novels. Immersing myself in their unique storytelling mechanisms, an intriguing query has taken root in my mind - should visual novels be categorized under the umbrella of video games?

Visual novels, much like video games, exist in the digital sphere and often provide interactive experiences, complete with branching storylines that hinge on user choices. Yet, they lack the a
Author: Jotaku - Replies: 0 - Views: 2170
[v3.123.2438/Dodomeki/Bottom] #BUesaka - Build Info & Gameplay Video Only
ITEM
[attachment=2327]
Weapon - Juzumaru (1), Hawk Bow (3), Nether Crossbow (4), Grass-cutting Sword (5), Mikazuki (6), Gates of Amanoiwato (7), Ame-no-habaya (8)
Magic - None
Defense - None
Jungle - None
Movement - Flexible Kogake (2)
Support - None

ONMYODO
Unknown. For this guide only, it provides only video and minimal build info.

SPELL
[attachment=2328]

SKILL ORDER
Gaze > Flamin
Author: AnimeGamer - Replies: 0 - Views: 2897
A History of Japanese Video Game Consoles from the 1970s to 2020s
A History of Japanese Video Game Consoles from the 1970s to 2020s

[attachment=2372]
Figure 1-1. Japanese Home Consoles

Table of Contents
  1. Introduction
  2. [size=medium][jump-to-section=game2]The 1970s - Origin of Japanese Vid