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Build Ranger - Core I
Based in the Steam version, released on March 25, 2021
Hello again xd... After some time playing with this unique mecha, I have to say that it's pretty fun the form car.
[size=small][font=Verdana]So, this time I bring the build for Ranger with the Core I and I recommend to play with this Core, but if you only get Core II, you also can play with it. In that context
(S9) Build Firestar - Core I
Based in the Steam version, released on March 25, 2021
[size=small][font=Verdana]Hello xdddd... I forgot to bring this build early, but finally it's here. In the update released on September 22, NetEase decided to make a rework for Firestar's modules and Cores, changing a lot the mechanics and play-stile of the mecha. So... that means that the past build posted in the website, now it's out of date; for that and more, here is the new
Build Raven - Core I
Based in the Steam version, released on March 25, 2021
[size=small][font=Verdana]For some time now I have been practicing how to play with sniper mechas, since in Squads and TDM they are mechas that can make a lot of difference between one team and another. And among the small number of snipers in the game currently, and since my style of play is more focused on mobility, Raven is the sniper with more f
Author:
Jotaku - Replies:
0 - Views: 16163
[v0.74.0/Duo & Squad/Silvia] リン2 - Build Info & Metrics & Gameplay Video
Build Metrics using Build Measurement Guide (vs Dummy with HP 2400/def 200): Dmg per 10 sec (Stationary Basic Attack Performance) - average 884
5 Continuous Hits (Orb Walking Performance) - Cannot calculate since patches after v0.69.0 doesn't show attack range info.
Life Steal - Cannot calculate since patches after v0.69.0 doesn't show life ste
The "Double Moon Demon" Build
INTRODUCTION
[size=small][b]This build is made to tank and heal from as much damage as possible without flinching, allowing the user to have to not stop attacking, you'll soon see that this build if played properly can be unstoppable. That said before we get into the build it self we are going to start with how to play it. Your going to be trying to keep Susano'o Armor [color=#888888] up at all
Author:
Jotaku - Replies:
0 - Views: 13909
[v0.79.0/Duo/Hyunwoo] RyuZu - Build Info & Metrics & Gameplay Video
Build Metrics using Build Measurement Guide (vs Dummy with HP 2400/def 200): Dmg Per 10 Sec (Stationary Basic Attack Performance) - average 2653
5 Continuous Hits (Orb Walking Performance) - Cannot calculate since any patches after v0.69.0 doesn't show attack range info. Calculation formula is "average of 5 melees * (attack range in floating point)
Author:
Jotaku - Replies:
0 - Views: 6277
[v0.82.0/Duo/Isol] Catspajamas0923 - Build Info & Metrics & Gameplay Video
Build Metrics using Build Measurement Guide (vs Dummy with HP 2400/def 200): Dmg Per 10 Sec (Stationary Basic Attack Performance) - average 3582
5 Continuous Hits (Orb Walking Performance) - Cannot calculate since any patches after v0.69.0 doesn't show attack range info. Calculation formula is "average of 5 melees * (attack range in floating point) *
The Angel Of Fire & Ice Build (Contest Submission)
Introduction
[color=#888888][size=small][i][b]I've been on a long hiatus of making builds and guides due to a lack of motivation, things to do in the game, and things to play along with school, my studies, and work keeping me busy. That said I'm back with another build for Naruto to boruto shinobi strikers and as always I'm going to do my best to give you a really good viable build. Now this build is a build for the ranged class and ill pu
Author:
Jotaku - Replies:
0 - Views: 4946
[v3.123.2438/Dodomeki/Bottom] #BUesaka - Build Info & Gameplay Video Only
ITEM
[attachment=2327]
Weapon - Juzumaru (1), Hawk Bow (3), Nether Crossbow (4), Grass-cutting Sword (5), Mikazuki (6), Gates of Amanoiwato (7), Ame-no-habaya (8)
Magic - None
Defense - None
Jungle - None
Movement - Flexible Kogake (2)
Support - None
ONMYODO
Unknown. For this guide only, it provides only video and minimal build info.
SPELL
[attachment=2328]
SKILL ORDER
Gaze > Flamin
Death Knell - Build No Core
Based in the Steam version, released on March 25th, 2021
Hello
I'm here again xd. This time I want to recommend a new build for the last mecha released in the game (At the 30th July, 2023). So, I need to say that the new mecha has unique mechanics as usual; but this time this build is for a "No Core Gameplay".
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