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Are there any games that you think are unfortunate?
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Are there any games that you think are unfortunate, not because of stories?

Personally, I like Tokyo Ghoul:re Call to Exist a little more than Sword Art Online: Fatal Bullet. Because the combat system feels more sticking to my hand and style. Fatal Bullet feels like that in a world where guns are considered a basic tool in war, it is forcibly inserted a lightsaber that would appear in the world of Star Wars, so kinda imitating western gaming style, while Tokyo Ghoul:re Call to Exist feels more like that original Japanese fighting games have evolved naturally for large-scale battles from its 1vs1 small-scale battle. So I feel that the system of Tokyo Ghoul:re Call to Exist is more original and unique. Of course, this is not to say that Sword Art Online: Fatal Bullet is not fun. It's definitely fun. However, I just got a little such feeling in terms of uniqueness. I definitely enjoy both games.

For this reason, I think Tokyo Ghoul:re Call to Exist is a very unfortunate game. If it fixed basic things such as implementing a better graphic quality, fixing its mobile-like UI, and modifying the way of the story progresses to be more visually attracting, then I think it would have sold a lot since it already have very unique combat system. But their budget didn't allow it.

Like this, Tokyo Ghoul:re Call to Exist is one of the unfortunate games I think of.

My question is, are there any games that you think are unfortunate? Of course, including all video games, not only anime games.
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27 Oct 06:07
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27 Oct 00:24
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New thread - How to follow a match you are not in in forum Pro Super Mecha Champions Guide.
(9 hours ago)AEG Jotaku Wrote:  Hello, someone asked me about how to follow and watch a match you are not in, so I post this guide.
This is also a requirement for you to finish your daily.

Basically, you press a button as follows

[attachment=807]

Press anyone you want to watch, as follows

[attachment=806]

And you will enter as a spectator, then press 2 buttons at the bottom.

[attachment=805]
Thanks all! Hope it helped you Happy
26 Oct 02:26
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New post - RE: SMC Battle Royale Guide.
(Yesterday, 02:26 AM)AEG Jotaku Wrote:  Very decent and long!
It's a basically a basic guide for newcomers, which is very good to them. I appreciate!
Just to add a bit more thing, I think it would be a little bit better to include
1) brief introduction about guns, in which cases what kinds of guns are effective,
2) Explanation of pilot and mecha mastery,
3) explanation of why there are 2 core slots (beginner usually don't know why there are 2 kinds exists but in inventory it shows only 1 core slot. Well, actually I did lol)

plus a link to our meta build page for players to get much stronger?
26 Oct 01:36
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New post - RE: Contest of the Month [October 2021].
(Yesterday, 01:36 AM)AEG Jotaku Wrote:  @Dvoramla is one of the winners!
I will Pm to @Dvoramla for the reward.
And also make sure one person can win 2 spots!
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New post - RE: SMC Battle Royale Guide.
(10-25-2021, 02:43 AM)AEG Jotaku Wrote:  @Dvoramla thanks for the elite guide! i will read it thoroughly and reply to it later! wow the length is very decent...
25 Oct 02:42
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@Dvoramla thanks for the elite guide! i will read it thoroughly and reply to it later! wow the length is very decent...
25 Oct 00:44
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New thread - SMC Battle Royale Guide in forum Pro Super Mecha Champions Guide.
(10-21-2021, 08:59 PM)Dvoramla Wrote:  Based on the Steam version, released on March 25, 2021
In this guide will appear mostly tips about the gameplay of Battle Royale in SMC, since there are no rules that mark that what appears in this "guide" is what has to be done to the letter :v
[attachment=764]

Preparation for Departure
Before starting a game in BR (Battle Royale) regardless of whether it is solo or team, it is recommended that you prepare the following aspectsTongueilot(s) to Use


Since all pilots have different skills, the selection of the driver that suits your style of play is important since during the first minutes of the game you will not have a mecha with which to fight against other people; and selecting the right driver can make it easier for you to start the games. For example, if you are one of those people who ...
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New post - RE: AEG Kandagawa Jet Girls Pro League Fall 2021 (Season 4).
(10-23-2021, 09:53 PM)Admin Wrote:  AEG Pro League Season 4 Week 3 for Kandagawa Jet Girls

3 Top Players of this Week:
Top #1: @kh_jyuichi (29 score)
Top #2: @BAYONETTAGEAR3 (13 score)
Top #2: None

3 Top Ranked Players So Far:
Top #1: @kh_jyuichi (21 final score)
Top #2: @AZuRMuNE (12 score)
Top #3: @BAYONETTAGEAR3 (10 final score)

Whole Participants List:
@kh_jyuichi 
@AZuRMuNE 
WiseAnimeSensei

You can watch whole matches below (please thumbs up the video & subscribe Youtube channel!)
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* Those who haven't applied to AEG Pro League 2021 Fall have not been scored. Apply now in this page! If you previously participated in AEG Pro League, we will add all your score from previous matches and show it to the leaderboard once you registered, applied, and appear in the next se...
23 Oct 20:51
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Hi welcome all
22 Oct 14:26
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New post - RE: AEG Sword Art Online: Fatal Bullet Hero PvP Pro League Fall 2021 (Season 4).
(10-22-2021, 02:26 PM)Admin Wrote:  AEG Pro League Season 4 Week 3 for Sword Art Online: Fatal Bullet (Hero)

3 Top Players of this Week:
Top #1: @KWSM11cak10keitodama
Top #2: @Fredonm
Top #3: @*UCHI*

Summary
@KWSM11cak10keitodama - 4 in Most Damage on Win, 3 in Most Damage on Lose, 4 in Most Kill on Win, 2 in Most Kill on Lose, 1 in Down on Win, 1 Medal on Win, 5 Wins = total 54 score
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Top #1: @Fredonm & @KWSM11cak10keitodama12 final score)
Top #3: @*UCHI* (9 final score)
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22 Oct 14:25
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New post - RE: AEG Sword Art Online: Fatal Bullet Hero PvP Pro League Fall 2021 (Season 4).
(10-22-2021, 02:25 PM)Admin Wrote:  Marking Criteria Modifications:
1) 2 times score multiplier to MVP on losing side will be decreased to 1.5 times, as follows:

Damage Dealt/Kills - 2 score per win/draw, 3 score per lose
Downs/Medals - 1.5 score per win/draw, 2.25 score per lose
Life Healed/Allies Revived - 1 score per win/draw, 1.5 score per lose

2) Winrate score doubled, as follows:
Winrate - 4 score per win
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22 Oct 00:16
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New post - RE: FIREFOX BUILD.
(10-22-2021, 12:16 AM)Buffalo_Recon Wrote:  (1 hour ago)AEG Jotaku Wrote:  Thank you very much for posting the build!
Looks like some parts of it has been excluded such as modules and mecha mastery but, maybe it would be good idea to create one by starting from in the images with our own ideas.
Is it possible to obtain missing parts from them? if not maybe I will continue to make one based on some info from the images.

P.S. if you meant to participate in the build/guide contest, it should be posted in the build forum, not here, with minimum word count 500.
As i get more time ill make a more detailed list and description of everything and thank you for letting me know (^u^)
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Super Mecha Champions

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