Overview
A civilization that possesses powerful "holy knights" capable of engaging in formidable close combat and boasts training facilities capable of support attacks.
A surprising martial civilization. Regardless of advancements, their attack range remains at 2, making them a clearly distinctive presence. Capable only of close combat, they excel in durability and recovery speed, enduring a relentless barrage until they close in, at which point they unleash overwhelming force. Their offensive capabilities are exceptional as well, swiftly dispatching opponents once engaged.
However, charging head-on often leads to a barrage of attacks, making it difficult to even approach, revealing weaknesses in domestic affairs and strained finances. To compete under such conditions, despite their outwardly bold appearance, delicate operational skills, the microcontrol, are necessary.
On the other hand, if mastered, few civilizations can dominate as one-sidedly.
Especially in the late game, their soldiers' resilience, assault power, and destructive force can break through even the most stalwart defenses, making them nearly unstoppable.
Of course, reaching that level requires considerable effort...
As their range remains permanently at 2, it becomes exceedingly challenging for them to conduct their signature harassment attacks when enemy towers are erected, which makes mastering "beam evasion" crucial. Without it, they'll struggle against nearly every civilization. Those aspiring to be Queen users should definitely prioritize mastering this skill.
* What is "Beam Evasion?
A cunning tactic that neutralizes the intercept capabilities of towers and Gos Alice's home base. By sending out a single soldier or artisan as a dedicated evasion specialist, they lure the beams (ranged enemy attacks) while dodging them with repetitive lateral movements, allowing subsequent attackers to strike.
The drawback lies in the considerable attention required for execution, often sacrificing other tasks such as domestic affairs such as building and training.
Countermeasures of "Beam Evasion":
- Create soldiers to harass the evasion specialist.
- Erect another tower in a different direction.
- Leave it alone for a while and observe.
Building
Name | (HP at the time of construction) HP | Attack | Attack Range | Defense | Size | Construction cost | Construction time | Ability |
Base | 600 | 0 | 0 | 1 | 9x9 | --- | --- | Can train craftsmen. Required fee: 150 gold, time: 6 seconds. |
Kura | (20) 80 | 0 | 0 | 0 | 3x3 | 100 | 15 seconds | Gain 13 gold every 10 seconds. |
Holy Knight Training Center | (20) 200 | 0 | 0 | 1 | 5x5 | 200 | 12 seconds | Can train soldiers. Required fee: 70 gold, time: 10 seconds. |
Fort | (20) 200 | 7 | 15 | 3 | 3x3 | 150 | 15 seconds | Attacks enemies within range. |
Units
Name | Type | HP | Attack | Range | Defense | Movement Speed | Attack Speed | Recovery Speed |
Artisan | Artisan | 30 | 3 | 1 | 1 | 6 Mass/sec | Cannot attack | 1HP every 5 seconds |
Apprentice Paladin | Soldier | 50 | 4 | 2 | 2 | 6 Mass/sec | 2 times/sec | 1HP every 3 seconds |
Paladin | Soldier | 60 | 7 | 2 | 3 | 6 Mass/sec | 2 times/sec | 1HP every 3 seconds |
Guard Knight | Soldier | 80 | 10 | 2 | 4 | 6 Mass/sec | 2 times/sec | 1HP every 3 seconds |
Role in Team Battles
Whether in the vanguard or rearguard, there isn't much difference, but considering the possible lack of management in domestic affairs (such as building and training), placing them in the vanguard enhances their firepower. While the Queen struggles in one-on-one battles with just one tower, in team battles, the opponent's defensive range doubles, thus doubling the Queen's success rate in special attacks. She can provide tanking for ranged units of her allies. Therefore, choosing her often annoys opponents in a team battle.
If your opponent seems likely to choose an apple civilization, it's better not to use Queen.
1v1 Strategy
V.S. Miko, Ura Miko Civilization
Their supply depots (or storehouse that grants golds at certain interval) are tough with high HP. So they become wealthier easily since it's hard for us to destory their supply buildings. They're a difficult opponent for the Queen.
If the Miko decides to stay around her towers, the Queen hardly stands a chance to win with her melee soldiers. Even with beam evasion tactics, breaking through their sturdy storehouses is challenging, and they quickly add a second tower. Even if the artisans are targeted, as long as they keep escaping, the income gap between you and your enemy will only widen.
Unless you have the skill to manage domestic affairs (such as building and training) smoothly while also evading beams and fighting well, you probably will have a problem against Miko.
If you anticipate the Miko hiding around their towers, a strategy could be to opt for double artisan domestic affairs (you make 2 artisans and increase supply depots huge as opponent Miko goes defensive play with her tower). Therefore, if the opponent is hiding around the tower and we are not in a favorable position, it will be difficult for our team to suppress the opponent even against enemy's just 1 tower.
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... this document will be expanded in the future. Please check later!
Jotaku, Anime Game Gamer
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I. Eternal Return - Korea Diamond Tier
II. Super Mecha Champions - NA Legendary Tier
III. Tokyo Ghoul: re Call to Exist - NA Top #2
IV. Strinova - Asia Gold Tier
V. Guilty Gear Strive - JP 8th Floor
VI. Onmyoji Arena - Asia Diamond Tier
VII. Fate/EXTELLA Link - NA Top #9