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ccg quinx amp rinkaku lieutenant ginkui
[Quinx, Ginkui & Rinkaku] CCG Lieutenant

A build with highly balanced stats in both offense and defense. Your play will differ to each of 2 cases, ranged and close cases.

HP+60% can be replaced with your own choice.

  • With this Rinkaku, you can use 2 kinds of skills. 1 of them will make large movement that jumps yourself frontal to hit the enemy. However, it is not recommended using that skill too much because you would have more chance to be exposed to enemy attack after the failure of your skill. It is good at making first blow though.
  • With another Rinkaku skill, you can press the skill button shortly (0.3sec) then release in order to blow enemy. It will knock back your enemy. You can then quickly dash to an impact point and spam it again to make continuous attacks. You may want to utilize this skill more often because this is faster than another skill, and enemy cannot counter once successful because of its CC effect. It can even ignore stunning effect from your enemy's special move when you cast this skill at the same time your enemy casts special move (More precisely, using any skill at the same time your enemy casts special move will provide you immunity against the stun effect of special move).
  • If there exists distance between you and enemy, you need to shot a lot using handguns, very trivial. Try headshots as much as possible.
  • If your enemy gets to you closer, spam Rinkaku's blowing skill few times so that it will make distance between you and your enemy again.
  • Unlike Haise Sasaki, you can't perform a combo like "blowing skill -> trying to dash to impact point of your enemy -> blowing skill again before dashing is done, which means while dashing" with this build (This is actually a bug). However, you probably don't need this combo because the mechanic you rely on with this build is different to that: you shot in distance or blow enemies if they get closer
  • Unlike Haise Sasaki, you can't also dodge, which has 100% success rate of dodging every incoming attacks, by pressing dash button (This is actually a bug). But, you can still blow up your enemy with a skill. 
The build that has higher power in range than your handgun, so that they don't need to get closer to you.



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