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[Quinx, Tsunagi <Plain> & Ukaku] Wallop
#1
OVERVIEW
This build provides both a balance with Melee and Ranged Attack Damage, allowing this build to be used in and out of combate

SLOT VARIANTS
Ukaku:
  • You can apply 150+ Attack Damage (at the cost of -50 Defense)
  • You can also swap for Kura <Kou> (Provides less movement speed but increases Range Attack Damage with Wild Fire Skill)
USAGE
  • It is recommended to lock enemy when you use ranged attack
  • For the increase damage in Ranged Attack use your Super Attack (Best if used when opponents are in front of you)
  • Save your Awakening Gauge until one of your teammates require help (As this will boost your Range Attack!)
  • When your not close enough to fight use your Range Attack
COUNTERS
A build that is fast moving, making it difficult to land a hit
Anything that can one-shot you

TOP STREAMERS

Twitch:
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YouTube:
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Attached Files Image(s)

"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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#2
hm... this one moves slowly but may have good ranged power using wilefire, so no need to move fast. Interesting tbh.

I think I would replace melee atk with defense/hp though. Also maybe rapid supply to atk150 or 75 to boost ranged damage. Rapid supply provides only one attributes while having -30 def, since we know elite skill usually provides about 2~3 positive attributes per 1 negative attribute.

Yeah for now the build doesn't have any mechanic in close fight except special move that can be easily dodged. You will need to figure it out, I guess.
[Image: Kureha-Signature.gif]
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#3
(04-19-2020, 01:27 PM)Jotaku Wrote:  hm... this one moves slowly but may have good ranged power using wildfire, so no need to move fast. Interesting tbh.

I think I would replace melee atk with defense/hp though. Also maybe rapid supply to atk150 or 75 to boost ranged damage. Rapid supply provides only one attributes while having -30 def, since we know elite skill usually provides about 2~3 positive attributes per 1 negative attribute.

Yeah for now the build doesn't have any mechanic in close fight except special move that can be easily dodged. You will need to figure it out, I guess.
I would go with Ukaku <Leap> but it's fire rate is slow
Defense for Kura <Kou> can be increased to +20 but at the cost of stamina efficiency -50

[Image: a01e50c4dea2aaeab05f6b87da9a3ca81417283444_full.gif]
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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#4
(04-19-2020, 01:27 PM)Jotaku Wrote:  hm... this one moves slowly but may have good ranged power using wilefire, so no need to move fast. Interesting tbh.

I think I would replace melee atk with defense/hp though. Also maybe rapid supply to atk150 or 75 to boost ranged damage. Rapid supply provides only one attributes while having -30 def, since we know elite skill usually provides about 2~3 positive attributes per 1 negative attribute.

Yeah for now the build doesn't have any mechanic in close fight except special move that can be easily dodged. You will need to figure it out, I guess.
Tsunagi <Plain> has a skill called Crack Shot it increases Range Attack Damage by 100+, reload time down +50 (This dose not effect Ukaku stamina bar), -30 melee attack, seems to work as good as Kura <Kou> based off of testing in campaign
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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#5
(05-31-2020, 03:19 PM)Scoobert2000 Wrote:  
(04-19-2020, 01:27 PM)Jotaku Wrote:  hm... this one moves slowly but may have good ranged power using wilefire, so no need to move fast. Interesting tbh.

I think I would replace melee atk with defense/hp though. Also maybe rapid supply to atk150 or 75 to boost ranged damage. Rapid supply provides only one attributes while having -30 def, since we know elite skill usually provides about 2~3 positive attributes per 1 negative attribute.

Yeah for now the build doesn't have any mechanic in close fight except special move that can be easily dodged. You will need to figure it out, I guess.
Tsunagi has a skill called Crack Shot it increases Range Attack Damage by 100+, reload time down +50 (This dose not effect Ukaku stamina bar), -30 melee attack, seems to work as good as Kura based off of testing in campaign

I was thinking about making glass cannon ukaku build and for that, yeah, I might put atk150%+100% on ukaku and use tsunagi with ranged attack boost lol
[Image: Kureha-Signature.gif]
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#6
(05-31-2020, 11:27 PM)Jotaku Wrote:  
(05-31-2020, 03:19 PM)Scoobert2000 Wrote:  
(04-19-2020, 01:27 PM)Jotaku Wrote:  hm... this one moves slowly but may have good ranged power using wilefire, so no need to move fast. Interesting tbh.

I think I would replace melee atk with defense/hp though. Also maybe rapid supply to atk150 or 75 to boost ranged damage. Rapid supply provides only one attributes while having -30 def, since we know elite skill usually provides about 2~3 positive attributes per 1 negative attribute.

Yeah for now the build doesn't have any mechanic in close fight except special move that can be easily dodged. You will need to figure it out, I guess.
Tsunagi <Plain> has a skill called Crack Shot it increases Range Attack Damage by 100+, reload time down +50 (This dose not effect Ukaku stamina bar), -30 melee attack, seems to work as good as Kura <Kou> based off of testing in campaign

I was thinking about making glass cannon ukaku build and for that, yeah, I might put atk150%+100% on ukaku and use tsunagi with ranged attack boost lol
I seen it from your live stream, you should defenetly add Temp. Attack adn Defence Boost on. I think this is the skill that boost it's ranged attack.
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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New post - RE: AEG Sword Art Online: Fatal Bullet Hero PvP Pro League Fall 2021 (Season 4).
(Yesterday, 02:26 PM)Admin Wrote:  AEG Pro League Season 4 Week 3 for Sword Art Online: Fatal Bullet (Hero)

3 Top Players of this Week:
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(Yesterday, 02:25 PM)Admin Wrote:  Marking Criteria Modifications:
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New post - RE: FIREFOX BUILD.
(Yesterday, 12:16 AM)Buffalo_Recon Wrote:  (1 hour ago)AEG Jotaku Wrote: &nbsp;Thank you very much for posting the build!
Looks like some parts of it has been excluded such as modules and mecha mastery but, maybe it would be good idea to create one by starting from in the images with our own ideas.
Is it possible to obtain missing parts from them? if not maybe I will continue to make one based on some info from the images.

P.S. if you meant to participate in the build/guide contest, it should be posted in the build forum, not here, with minimum word count 500.
As i get more time ill make a more detailed list and description of everything and thank you for letting me know (^u^)
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New post - RE: FIREFOX BUILD.
(10-21-2021, 10:47 PM)AEG Jotaku Wrote:  Thank you very much for posting the build!
Looks like some parts of it has been excluded such as modules and mecha mastery but, maybe it would be good idea to create one by starting from in the images with our own ideas.
Is it possible to obtain missing parts from them? if not maybe I will continue to make one based on some info from the images.
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New post - RE: Wanna see AEG Super Mecha Champions Pro League? Apply here!.
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We will start a Super Mecha Champions pro league as soon as we have 3 voters for Yes criteria above.
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