THIS IS A BUILD FOR FUTURE PURPOSE. NOT REALLY WORKING WELL RIGHT NOW BECAUSE CURRENTLY NO GAMEMODE IN THE GAME REQUIRES TANKING. We will update the build if they add new game mode that tanking become necessary, like Overwatch or whatever objective game that requires others than just killing.
OVERVIEW
A highly defensive build that can make some visible damage while having tremendous amount of sustainability, very effective when it comes to actual 4vs4 where none of CPUs exists in a match.
SLOT VARIANTS
1. Primary weapon can be changed to anything that provides melee boost but highly recommends the weapon that provides both HP 60+% and Melee Attack 75+%
2. Secondary weapon can be changed to Ukaku with ATK+100%, Awakening Gauge Fill Rate + 120%, HP+70%, Temp Boost on Special Move.
The Art of Fighting
- The major point of using this build is to get boost on low health.
- Temp boost on low health will be triggered on more health you have as you put more HP slots. It works based on the percentage of your total HP, not specific amount of remaining HP.
- Immediately heal yourself whenever you found yourself under the boost effect. This boost goes about 30 seconds, which is 2 times longer than temp boost on special move.
- If enemy is chasing you when you have low health about to heal, knockdown your enemy with ranged attack so that you get a moment to heal.
- It is recommended to use one of skills that doesn't jump and attack frontal with 4~5 missiles. This is because that skill has more damage when the distance is close. And you are the tank who can fight closely.
- You can make a combo of frontal-attacking skill with Ginkui, 2 melee of Ginkui then 2~3 times of frontal-attacking skill.
- the another skill that jumps will knockdown your enemy as well, but you may be disrupted during the action.
- It is not so recommended to use special move but recommended to get into awakening mode using your gathered gauges.
Due to current gamemodes such as team deathmatch and point match only require killing fast rather than objectives like defending points, almost all build with high DPS may counter this build simply because they can skip you and kill others fast, plus that you have nothing to tank (defend) in current game modes.
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