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[Battle Royale/Northern Knight] Pulverize
#1
Better response on post [Battle Royale/Northern Knight] Pulverize





OVERVIEW
It is neither short-range nor long-range, but it is a mecha that is good at guerrilla warfare at medium-range. The goal is to use guerrilla tactics using a shield to decrease some of the opponent's Health, and crush the enemy based on high HP, short range boost slots, and the damages you dealt already in medium range as the distance may get slowly closer as fight goes on.

MECHA MASTERY
Hive Infrastructure

SLOT VARIANTS
  1. Tactical may be replaced with cryo gun, shotgun, etc.
  2. Hydra Missile may be replaced with Ion Cannon, Homing missile, etc.
USAGE
  • Fire your secondary weapon whenever you think it may hit. The focus of this build is not on how to utilize secondary weapons.
  • You don't have to get too closer to your enemy even if you are heavy armed. If you do that, in the most cases you will see that your shield dies quickly and your get real damage on your mecha soon. Let them come close to you on their own, or you can approach them slowly and safely.
  • Find a place where you can hide yourself. The examples of this place can be a corner of a building, a hill, bus, etc. But please keep in mind that it should be a place where the distance between you and your enemy is mid range between you and your enemy, not too far away and not too close as well. If you wonder how to define this mid range, it's where your primary weapon somehow hits (I guess for each shot, northern knight fires 3 bullets, and 1~2 of them should be hitting), but also can cover yourself with shield safely due to some distance between you and your enemy. 
  • Put up your shield in such a place, and continuously attack your opponent with your primary weapon.
  • It is important to keep your HP near full when you doing that by using items. Keep watching your HP and use items appropriately.
  • It is also very important to quickly equip/unequip your shield in order to recharge shield HP in that mid range so that you can do it continuously.
  • Never use charging skill for your main attacking purpose except very few cases. Use that mainly to run away (in order to make mid range) or get closer to make a combo (described below). This skill inflict very small damage anyways not worth as a primary damage source.
  • Northern Knight Combo - When you finally got closer to your enemy and your shield is turned on, continuously jump and attack. In that way it will make your enemy harder to aim you plus you block any incoming damage even if their attacks somehow hit. You will need to focus on practicing hitting correctly while jumping and also on the ground after each jumpings done.
COUNTERS
  • Hurricane. They fly through the air and defeat your terrain strategy.
TOP STREAMERS
Twitch:
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Youtube:
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* Request us to advertise your livestream in this document if you livestream this build! 3 people maximum per each build.
* Alternatively, you can also comment below with your Youtube or Twitch address if you run this build in your video.
* Thank you very much if you can rate the build by clicking stars above (near Thread Rating), and review the build by commenting below once you played it!
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#2
Hi, the build description is updated.
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04 Dec 00:06
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New post - RE: How do we open a pro league for battle royale genre?.
(4 hours ago)Dvoramla Wrote:  (20 minutes ago)AEG Jotaku Wrote:   (1 hour ago)Dvoramla Wrote:   (1 hour ago)AEG Jotaku Wrote:   (1 hour ago)Dvoramla Wrote:   (09-19-2021, 04:08 PM)AEG Jotaku Wrote:  Well, I would like to open a pro league session for battle royale game named Super Mecha Heroes, but no idea how to open it.
All you can do is to invite friends prior to game start. We might play together as a squad and score each pro league applicant based on the score shown at the end of the match, like giving doubled score if our squad got in top 3 or something. Or, simply play team deathmatch mode instead.

But the most problem is how to rotate each applicants to play with. Because all we can do is to invite players into a squad and maximum is 3 people. I can't kick player and invite another pr...
03 Dec 23:46
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New post - RE: How do we open a pro league for battle royale genre?.
(4 hours ago)AEG Jotaku Wrote:  (47 minutes ago)Dvoramla Wrote:   (1 hour ago)AEG Jotaku Wrote:   (1 hour ago)Dvoramla Wrote:   (09-19-2021, 11:08 AM)AEG Jotaku Wrote:  Well, I would like to open a pro league session for battle royale game named Super Mecha Heroes, but no idea how to open it.
All you can do is to invite friends prior to game start. We might play together as a squad and score each pro league applicant based on the score shown at the end of the match, like giving doubled score if our squad got in top 3 or something. Or, simply play team deathmatch mode instead.

But the most problem is how to rotate each applicants to play with. Because all we can do is to invite players into a squad and maximum is 3 people. I can't kick player and invite another pro league applicant per each pro leagu...
03 Dec 23:06
avatar
New post - RE: List of Super Mecha Champions Characters and Abilities Guide.
(5 hours ago)AEG Jotaku Wrote:  Document updated as of December 3rd, 2021:
Jiu Chong and Norma are added!
03 Dec 22:58
avatar
New post - RE: How do we open a pro league for battle royale genre?.
(5 hours ago)Dvoramla Wrote:  (13 minutes ago)AEG Jotaku Wrote:   (16 minutes ago)Dvoramla Wrote:   (09-19-2021, 04:08 PM)AEG Jotaku Wrote:  Well, I would like to open a pro league session for battle royale game named Super Mecha Heroes, but no idea how to open it.
All you can do is to invite friends prior to game start. We might play together as a squad and score each pro league applicant based on the score shown at the end of the match, like giving doubled score if our squad got in top 3 or something. Or, simply play team deathmatch mode instead.

But the most problem is how to rotate each applicants to play with. Because all we can do is to invite players into a squad and maximum is 3 people. I can't kick player and invite another pro league applicant per each pro league match.

Let me know if you ha...
03 Dec 22:44
avatar
New post - RE: How do we open a pro league for battle royale genre?.
(5 hours ago)AEG Jotaku Wrote:  (3 minutes ago)Dvoramla Wrote:   (09-19-2021, 11:08 AM)AEG Jotaku Wrote:  Well, I would like to open a pro league session for battle royale game named Super Mecha Heroes, but no idea how to open it.
All you can do is to invite friends prior to game start. We might play together as a squad and score each pro league applicant based on the score shown at the end of the match, like giving doubled score if our squad got in top 3 or something. Or, simply play team deathmatch mode instead.

But the most problem is how to rotate each applicants to play with. Because all we can do is to invite players into a squad and maximum is 3 people. I can't kick player and invite another pro league applicant per each pro league match.

Let me know if you have any idea.Todavía estás buscando ideas? ...
03 Dec 22:41
avatar
New post - RE: How do we open a pro league for battle royale genre?.
(5 hours ago)Dvoramla Wrote:  (09-19-2021, 04:08 PM)AEG Jotaku Wrote:  Well, I would like to open a pro league session for battle royale game named Super Mecha Heroes, but no idea how to open it.
All you can do is to invite friends prior to game start. We might play together as a squad and score each pro league applicant based on the score shown at the end of the match, like giving doubled score if our squad got in top 3 or something. Or, simply play team deathmatch mode instead.

But the most problem is how to rotate each applicants to play with. Because all we can do is to invite players into a squad and maximum is 3 people. I can't kick player and invite another pro league applicant per each pro league match.

Let me know if you have any idea.Todavía estás buscando ideas? Xd
03 Dec 22:39
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New thread - Soloing on Squad? How to leave without penalty in forum Super Mecha Champions Guide.
(5 hours ago)AEG Jotaku Wrote:  Of course you can solo in solo mode, but I understand that it's kinds of boring since teamfight is never allowed there.
Therefore, if you frequently solo on squad, you will need to utilize it a lot in order to avoid unfair cases.

You can only leave the game without penalty if you leave while in waiting room.
By repeating this you will somehow get teammates.

However, make sure that there is a chance that the game will forcibly put you into solo "after the game started".
In that case you will anyways get penalty when you leave. But I see this case happens very rarely, especially when there is no other players.
03 Dec 22:28
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New thread - As of Dec 2021, I am still looking for Kurtzpel PvP friends in forum Kurtzpel PvP.
(5 hours ago)AEG Jotaku Wrote:  I am still looking for Kurtzpel PvP friends!
Please reply below with your Kurtzpel ID so that I can send you the invitation.
My in-game ID is "xAEGxJotaku", feel free to request a friends, however, reply to this so that I know who sent me for which purpose!
Thanks.
03 Dec 22:25
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New thread - As of Dec 2021, I am looking for Kurtzpel PvE co-op friends in forum Kurtzpel PvE Co-op.
(5 hours ago)AEG Jotaku Wrote:  While I am enjoying PvP part of Kurtzpel, however, I also want to play PvE part of the game such as Raid, dungeons as MMO fan.
If you can play Kurtzpel PvE Co-op with me, please reply to this with your Kurtzpel ID.

p.s. I am on NA server!
03 Dec 20:57
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New thread - Super Mecha Champions Update Patch Notes (Dec 2, 2021) in forum Super Mecha Champions Forum.
(7 hours ago)AEG Jotaku Wrote:  The new patch on Dec 2nd, 2021 includes:
1. New pilot Norma
2. Minor balance patches

You can check the full patch note in the official website.
03 Dec 20:44
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New post - RE: [Aegis Knight/Dance of Wind] Osprey-II.
(7 hours ago)AEG Jotaku Wrote:  Build updated as of December 3rd, 2021. Enjoy
03 Dec 19:01
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New post - RE: [Battle Royale/Doomlight] Doomlight Command Center.
(9 hours ago)AEG Jotaku Wrote:  Build Description updated as of December 3rd, 2021. Enjoy
03 Dec 00:09
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New thread - Pipol 'v' in forum Lounge.
(Yesterday, 12:09 AM)Dvoramla Wrote:  Hay alguien que hable español de pura casualidad? xd
02 Dec 05:54
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New post - RE: multiplayer through steam.
(12-02-2021, 05:54 AM)AEG Jotaku Wrote:  Ahhh myself I only have ps4 version for pbs, hopefully someone with pc pbs see this later.
02 Dec 03:42
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New thread - multiplayer through steam in forum Senran Kagura: Peach Beach Splash Multiplayer.
(12-02-2021, 03:42 AM)peachette Wrote:  is there anyone playing on PC?
02 Dec 03:29
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The player peachette has just registered. Welcome!
01 Dec 14:57
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New thread - Tanky ? Kurumi Tokisaki ? - Sword Art Online: Fatal Bullet Build in forum Sword Art Online: Fatal Bullet Builds.
(12-01-2021, 02:57 PM)AEG Jotaku Wrote:  Table of Content

Build Details

Note from the Build Creator





Build Details
[attachment=853]

[attachment=854]

[attachment=855]

Note from the Build Creator
It's a tanky and effective build against swordsmans, but very vulnerable to other gunners.

It's recommended to use when your enemy is a sword main or is using a sword.

Ps the aim of it is too heal asap once the avoid instant death kicks in
01 Dec 12:48
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hi all welcome, please make sure you validate your email after registration. thanks
01 Dec 03:56
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The player KiraFallenAngel has just registered. Welcome!
30 Nov 18:40
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New thread - PvP MMO Games in forum PvP Forum.
(11-30-2021, 06:32 PM)AEG Jotaku Wrote:  In this document, we will introduce mmo games that allows leveling, which is a characteristic of the MMORPG genre, while also supporting PvP mode. Additionally, we'll also mention if the level or gears affect your PvP performance in those games.

Kurtzpel
[attachment=849]

Kurtzpel offers PvP in the form of arena, such as 2vs2 and 4vs4. It supports various game modes and maps such as Domination, Dota (LoL) mode, Deathmatch, etc. PvE elements like leveling are completely separate in PvP, so no matter how high your level or how good your equipment is, it doesn't affect PvP performance in Kurtzpel. All players will have the same stat, except an ignorable case that items such as costumes and accessories do slightly affect PvP performance, but the effect is very small, and it is very easy to ob...

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