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[Battle Royale/Doomlight] Shielded Sniper-II
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Better response on post [Battle Royale/Doomlight] Shielded Sniper-II





OVERVIEW
This build inherits all the major features of 3 Doomlight builds introduced in Mobile Doomlight, Vehicle Combo, and Shielded Sniper, respectively. The focus of this build is figuring out how to somehow make the most of Doomlight, which is slow moving and has no mobility skills, on huge maps like Battle Royale.

MECHA MASTERY
Combat Control

SLOT VARIANTS
  1. Homing Missile may be replaced with Hydra Missile.
  2. Gun Shield may be replaced with Cryo Gun or Shotgun.
  3. Among tech slots, either one of "Efficient" or "Concurrent Power" may be replaced with your own choice.
USAGE
  • How to prevent slowing down movement speed after placing turrets, and place turrets well - After placing any number of turrets, you may notice that your Doomlight's movement speed slows down for a while. You should position the turret while leaping to avoid this slowdown. You should launch all the turrets within a second or two as soon as you start leaping. There are two advantages to placing the turret in this way. 1) You can place the turret further away. 2) As soon as you land, you can run quickly without slowing down your movement speed. 3) You can give a certain amount of space between the turrets because you can see better than when you place them on land. Placing the turrets too densely between them is not recommended.
  • Since the build inherits shielded sniper build, you are welcomed to attack enemies in very long range at sniper level. That's why slots and modules for increasing fire velocity are all put. However, your long range attacks are not as effective as sniper mecha as you have no zoom scope plus fire velocity isn't as fast as them. Thus, use shields and turrets to cover such weakness, but never waste turrets in order to prepare sudden close combat.
  • Do not place all three turrets in very same spots. Make some distances between them.
  • Follow your teammates (I recommend the better skilled guy among 2 others, or move in the middle between them) and focus on teamfights. You have no mobility to run away when you are in danger in some isolated place which is very much likely far away from your teammate. Doomlight neither has mobility to run away nor let you play guerrilla. Always follow your teammates, and place turrets in the direction allies go whenever it recharges while moving, better if you can deploy turrets in the spot that your allies will be reaching soon. You never know when a fight will happen, and since you're slow, your allies are more likely to fight ahead of you, so it's a good idea to place your turrets in front of them as much as possible ahead of time.
  • As you see the build, most slots and modules are focused on your increasing mobility, reducing cooldown time, and increasing fire velocity, only except for Scatterbeam for core. For this reason, your Doomlight isn't good at close combat. However, Scatterbeam significantly increases your close combat skills. If enemies are nearby, place a turret or two around you beforehand. That way you can see the effect of Scatterbeam and fight well even in close combat.
  • Doomlight Combo - (1) Activate your shield skill (2) Deploy Turrets + regular shots while shield protects you (3) If your shield is gone, fight in the air by leaping (4) Once the leap ends, repeat 1 to 3 again. Your cooldown time of shield skill must have been reset while you were fighting in the air. The order of (1)~(3) can be changed depending on your situation.
  • If you have springboard, use that to quickly reach to the battlefield where your allies fight, or to run away. Springboard is very important item for Doomlight.
  • If the distance between you and your allies is too much, use blue print cars or Unicorn Tank to quickly reach to them.
COUNTERS
  • Close Combat without Scatterbeam, especially against other heavy armed mechas.
TOP STREAMERS
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* Thank you very much if you can rate the build by clicking stars above (near Thread Rating), and review the build by commenting below once you played it!
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Build description updated as of December 3rd, 2021. Enjoy <3
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04 Dec 00:06
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New post - RE: How do we open a pro league for battle royale genre?.
(5 hours ago)Dvoramla Wrote:  (20 minutes ago)AEG Jotaku Wrote: &nbsp; (1 hour ago)Dvoramla Wrote: &nbsp; (1 hour ago)AEG Jotaku Wrote: &nbsp; (1 hour ago)Dvoramla Wrote: &nbsp; (09-19-2021, 04:08 PM)AEG Jotaku Wrote: &nbsp;Well, I would like to open a pro league session for battle royale game named Super Mecha Heroes, but no idea how to open it.
All you can do is to invite friends prior to game start. We might play together as a squad and score each pro league applicant based on the score shown at the end of the match, like giving doubled score if our squad got in top 3 or something. Or, simply play team deathmatch mode instead.

But the most problem is how to rotate each applicants to play with. Because all we can do is to invite players into a squad and maximum is 3 people. I can't kick player and invite another pr...
03 Dec 23:46
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New post - RE: How do we open a pro league for battle royale genre?.
(5 hours ago)AEG Jotaku Wrote:  (47 minutes ago)Dvoramla Wrote: &nbsp; (1 hour ago)AEG Jotaku Wrote: &nbsp; (1 hour ago)Dvoramla Wrote: &nbsp; (09-19-2021, 11:08 AM)AEG Jotaku Wrote: &nbsp;Well, I would like to open a pro league session for battle royale game named Super Mecha Heroes, but no idea how to open it.
All you can do is to invite friends prior to game start. We might play together as a squad and score each pro league applicant based on the score shown at the end of the match, like giving doubled score if our squad got in top 3 or something. Or, simply play team deathmatch mode instead.

But the most problem is how to rotate each applicants to play with. Because all we can do is to invite players into a squad and maximum is 3 people. I can't kick player and invite another pro league applicant per each pro leagu...
03 Dec 23:06
avatar
New post - RE: List of Super Mecha Champions Characters and Abilities Guide.
(6 hours ago)AEG Jotaku Wrote:  Document updated as of December 3rd, 2021:
Jiu Chong and Norma are added!
03 Dec 22:58
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New post - RE: How do we open a pro league for battle royale genre?.
(6 hours ago)Dvoramla Wrote:  (13 minutes ago)AEG Jotaku Wrote: &nbsp; (16 minutes ago)Dvoramla Wrote: &nbsp; (09-19-2021, 04:08 PM)AEG Jotaku Wrote: &nbsp;Well, I would like to open a pro league session for battle royale game named Super Mecha Heroes, but no idea how to open it.
All you can do is to invite friends prior to game start. We might play together as a squad and score each pro league applicant based on the score shown at the end of the match, like giving doubled score if our squad got in top 3 or something. Or, simply play team deathmatch mode instead.

But the most problem is how to rotate each applicants to play with. Because all we can do is to invite players into a squad and maximum is 3 people. I can't kick player and invite another pro league applicant per each pro league match.

Let me know if you ha...
03 Dec 22:44
avatar
New post - RE: How do we open a pro league for battle royale genre?.
(6 hours ago)AEG Jotaku Wrote:  (3 minutes ago)Dvoramla Wrote: &nbsp; (09-19-2021, 11:08 AM)AEG Jotaku Wrote: &nbsp;Well, I would like to open a pro league session for battle royale game named Super Mecha Heroes, but no idea how to open it.
All you can do is to invite friends prior to game start. We might play together as a squad and score each pro league applicant based on the score shown at the end of the match, like giving doubled score if our squad got in top 3 or something. Or, simply play team deathmatch mode instead.

But the most problem is how to rotate each applicants to play with. Because all we can do is to invite players into a squad and maximum is 3 people. I can't kick player and invite another pro league applicant per each pro league match.

Let me know if you have any idea.Todavía estás buscando ideas? ...
03 Dec 22:41
avatar
New post - RE: How do we open a pro league for battle royale genre?.
(6 hours ago)Dvoramla Wrote:  (09-19-2021, 04:08 PM)AEG Jotaku Wrote: &nbsp;Well, I would like to open a pro league session for battle royale game named Super Mecha Heroes, but no idea how to open it.
All you can do is to invite friends prior to game start. We might play together as a squad and score each pro league applicant based on the score shown at the end of the match, like giving doubled score if our squad got in top 3 or something. Or, simply play team deathmatch mode instead.

But the most problem is how to rotate each applicants to play with. Because all we can do is to invite players into a squad and maximum is 3 people. I can't kick player and invite another pro league applicant per each pro league match.

Let me know if you have any idea.Todavía estás buscando ideas? Xd
03 Dec 22:39
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New thread - Soloing on Squad? How to leave without penalty in forum Super Mecha Champions Guide.
(6 hours ago)AEG Jotaku Wrote:  Of course you can solo in solo mode, but I understand that it's kinds of boring since teamfight is never allowed there.
Therefore, if you frequently solo on squad, you will need to utilize it a lot in order to avoid unfair cases.

You can only leave the game without penalty if you leave while in waiting room.
By repeating this you will somehow get teammates.

However, make sure that there is a chance that the game will forcibly put you into solo "after the game started".
In that case you will anyways get penalty when you leave. But I see this case happens very rarely, especially when there is no other players.
03 Dec 22:28
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New thread - As of Dec 2021, I am still looking for Kurtzpel PvP friends in forum Kurtzpel PvP.
(7 hours ago)AEG Jotaku Wrote:  I am still looking for Kurtzpel PvP friends!
Please reply below with your Kurtzpel ID so that I can send you the invitation.
My in-game ID is "xAEGxJotaku", feel free to request a friends, however, reply to this so that I know who sent me for which purpose!
Thanks.
03 Dec 22:25
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New thread - As of Dec 2021, I am looking for Kurtzpel PvE co-op friends in forum Kurtzpel PvE Co-op.
(7 hours ago)AEG Jotaku Wrote:  While I am enjoying PvP part of Kurtzpel, however, I also want to play PvE part of the game such as Raid, dungeons as MMO fan.
If you can play Kurtzpel PvE Co-op with me, please reply to this with your Kurtzpel ID.

p.s. I am on NA server!
03 Dec 20:57
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New thread - Super Mecha Champions Update Patch Notes (Dec 2, 2021) in forum Super Mecha Champions Forum.
(8 hours ago)AEG Jotaku Wrote:  The new patch on Dec 2nd, 2021 includes:
1. New pilot Norma
2. Minor balance patches

You can check the full patch note in the official website.
03 Dec 20:44
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New post - RE: [Aegis Knight/Dance of Wind] Osprey-II.
(8 hours ago)AEG Jotaku Wrote:  Build updated as of December 3rd, 2021. Enjoy
03 Dec 19:01
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New post - RE: [Battle Royale/Doomlight] Doomlight Command Center.
(10 hours ago)AEG Jotaku Wrote:  Build Description updated as of December 3rd, 2021. Enjoy
03 Dec 00:09
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New thread - Pipol 'v' in forum Lounge.
(Yesterday, 12:09 AM)Dvoramla Wrote:  Hay alguien que hable español de pura casualidad? xd
02 Dec 05:54
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New post - RE: multiplayer through steam.
(12-02-2021, 05:54 AM)AEG Jotaku Wrote:  Ahhh myself I only have ps4 version for pbs, hopefully someone with pc pbs see this later.
02 Dec 03:42
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New thread - multiplayer through steam in forum Senran Kagura: Peach Beach Splash Multiplayer.
(12-02-2021, 03:42 AM)peachette Wrote:  is there anyone playing on PC?
02 Dec 03:29
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The player peachette has just registered. Welcome!
01 Dec 14:57
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New thread - Tanky ? Kurumi Tokisaki ? - Sword Art Online: Fatal Bullet Build in forum Sword Art Online: Fatal Bullet Builds.
(12-01-2021, 02:57 PM)AEG Jotaku Wrote:  Table of Content

Build Details

Note from the Build Creator





Build Details
[attachment=853]

[attachment=854]

[attachment=855]

Note from the Build Creator
It's a tanky and effective build against swordsmans, but very vulnerable to other gunners.

It's recommended to use when your enemy is a sword main or is using a sword.

Ps the aim of it is too heal asap once the avoid instant death kicks in
01 Dec 12:48
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hi all welcome, please make sure you validate your email after registration. thanks
01 Dec 03:56
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The player KiraFallenAngel has just registered. Welcome!
30 Nov 18:40
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New thread - PvP MMO Games in forum PvP Forum.
(11-30-2021, 06:32 PM)AEG Jotaku Wrote:  In this document, we will introduce mmo games that allows leveling, which is a characteristic of the MMORPG genre, while also supporting PvP mode. Additionally, we'll also mention if the level or gears affect your PvP performance in those games.

Kurtzpel
[attachment=849]

Kurtzpel offers PvP in the form of arena, such as 2vs2 and 4vs4. It supports various game modes and maps such as Domination, Dota (LoL) mode, Deathmatch, etc. PvE elements like leveling are completely separate in PvP, so no matter how high your level or how good your equipment is, it doesn't affect PvP performance in Kurtzpel. All players will have the same stat, except an ignorable case that items such as costumes and accessories do slightly affect PvP performance, but the effect is very small, and it is very easy to ob...

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