OVERVIEW
This build inherits all the major features of 3 Doomlight builds introduced in Mobile Doomlight, Vehicle Combo, and Shielded Sniper, respectively. The focus of this build is figuring out how to somehow make the most of Doomlight, which is slow moving and has no mobility skills, on huge maps like Battle Royale.
MECHA MASTERY
Combat Control
SLOT VARIANTS
- Homing Missile may be replaced with Hydra Missile.
- Gun Shield may be replaced with Cryo Gun or Shotgun.
- Among tech slots, either one of "Efficient" or "Concurrent Power" may be replaced with your own choice.
- How to prevent slowing down movement speed after placing turrets, and place turrets well - After placing any number of turrets, you may notice that your Doomlight's movement speed slows down for a while. You should position the turret while leaping to avoid this slowdown. You should launch all the turrets within a second or two as soon as you start leaping. There are two advantages to placing the turret in this way. 1) You can place the turret further away. 2) As soon as you land, you can run quickly without slowing down your movement speed. 3) You can give a certain amount of space between the turrets because you can see better than when you place them on land. Placing the turrets too densely between them is not recommended.
- Since the build inherits shielded sniper build, you are welcomed to attack enemies in very long range at sniper level. That's why slots and modules for increasing fire velocity are all put. However, your long range attacks are not as effective as sniper mecha as you have no zoom scope plus fire velocity isn't as fast as them. Thus, use shields and turrets to cover such weakness, but never waste turrets in order to prepare sudden close combat.
- Do not place all three turrets in very same spots. Make some distances between them.
- Follow your teammates (I recommend the better skilled guy among 2 others, or move in the middle between them) and focus on teamfights. You have no mobility to run away when you are in danger in some isolated place which is very much likely far away from your teammate. Doomlight neither has mobility to run away nor let you play guerrilla. Always follow your teammates, and place turrets in the direction allies go whenever it recharges while moving, better if you can deploy turrets in the spot that your allies will be reaching soon. You never know when a fight will happen, and since you're slow, your allies are more likely to fight ahead of you, so it's a good idea to place your turrets in front of them as much as possible ahead of time.
- As you see the build, most slots and modules are focused on your increasing mobility, reducing cooldown time, and increasing fire velocity, only except for Scatterbeam for core. For this reason, your Doomlight isn't good at close combat. However, Scatterbeam significantly increases your close combat skills. If enemies are nearby, place a turret or two around you beforehand. That way you can see the effect of Scatterbeam and fight well even in close combat.
- Doomlight Combo - (1) Activate your shield skill (2) Deploy Turrets + regular shots while shield protects you (3) If your shield is gone, fight in the air by leaping (4) Once the leap ends, repeat 1 to 3 again. Your cooldown time of shield skill must have been reset while you were fighting in the air. The order of (1)~(3) can be changed depending on your situation.
- If you have springboard, use that to quickly reach to the battlefield where your allies fight, or to run away. Springboard is very important item for Doomlight.
- If the distance between you and your allies is too much, use blue print cars or Unicorn Tank to quickly reach to them.
- Close Combat without Scatterbeam, especially against other heavy armed mechas.
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Jotaku, Anime Game Gamer
I. Eternal Return Korea Diamond Tier
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I. Eternal Return Korea Diamond Tier
II. Super Mecha Champions NA Legendary Tier
III. Tokyo Ghoul: re Call to Exist NA Top #2
IV. Fate/EXTELLA Link: NA Top #9
V. Senran Kagura PEACH BEACH SPLASH: NA Top #3