Just a "quick" overview of what's good and why.
Note: Hyper speed is referenced multiple times here. This is a bug(?) where after reaching speeds over 160 km/h, you continue accelerating like crazy while traveling in a straight line, allowing you to reach speeds of over 500 km/h with a good boost under ideal conditions. Making good use of hyper speed when possible is huge for cutting time, and much of what makes something good is how easily and consistently it works to give hyper speed.
Parts
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This game has a lot of parts. Most of them are completely useless. Another big chunk are completely useless outside of multiplayer.
Here are the parts worth considering for speedrunning.
[High Output Battery Levels 1~5] - An absolute must at all times. No questions.
[Acceleration Filter Levels 1~5] - Acceleration isn't as essential as speed, but should still be prioritized. Dropping level 2, 3, or 4 if there's a specific setup you want is fine, but you should always have at least 4 of these parts.
[EPD Drift Amp Levels 1+3/ 2+3/1~3] - Drift amp is the best EPD generation in the game. More EPD = more boost = more speed. You rarely have the capacity to run all three of these, but you rarely need to run all three. If you're drifting on corners, and timing it so that boost speed expires before you charge a drift level (you gain no EPD from drifting while boosting), 2 parts should be sufficient as long as you have level 3 in there. Level 1 is the most efficient, level 2 is the least efficient, but the effect per cost is fairly similar for all of them.
[Lightweight Ride Plate Level1/2] - Ride plate gives you a bit of extra speed when using nose up.
(Most Jets) Speed is good, and nose up can be used a fair bit, although ride plate's benefit is usually minor. Take one of these if you have the space or the track benefits it, but it doesn't need to be a priority.
(Cuisine2) This is the key to activating hyper speed with boost + drift boost + nose up. Always take level 2.
[Handling Hydraulic Cylinder Level 2/4/2+4/2+4+5] - It's utility depends heavily on track and jet, but adding handling parts can help with lines and general consistency on technical tracks like Kandagawa Underground and Ichigaya Water Gates. Levels 2 and 4 the most efficient, and level 4 alone is stronger than 1+2, so 2 and 4 are the only ones really worth using. If you really want the handling, such as for Underground with a low turning jet, 5 is the next most efficient, so take that if you need it.
Keep in mind, these parts enable better lines leading to better times. It's often irrelevant, but certainly has uses where it's faster than the alternatives, so don't think of handling parts as just a crutch.
If you have some capacity left over, sail amp, side fin, and upgraded front rudder are some generally cheap parts with occasionally useful effects. You'll rarely have the space for them, so they're really just filler.
Vehicles
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[[[Top Tier]]]
[Cuisine2]
Cuisine2 is generally the best and fastest vehicle in the game for one reason- it has a boost speed multiplier that allows it to achieve hyper speed without the need of a trick boost or boost panel (although these help and can be used where convenien...
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