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What is harder between Fighting and RTS in competitive gaming?

#1
From my personal experience, 1v1 Fighting and 1v1 RTS were the most challenging game genres. 

When it comes to what's more enjoyable between them, personally fighting games were only enjoyable if the game was well-designed at the level like Guilty Gear Strive, DBFZ, etc.

As for RTS, even if poorly made, the presence of numerous units and buildings in any RTS inherently lends some weight to the gameplay, plus the compexity nature of RTS, making it somewhat enjoyable even if the game design generally sucks. 

So, which one is more difficult? They're both genuinely challenging. However, there was a slightly higher number of occurrence of winning by luck in Fighting games compared to RTS (something like a lucky headshot in FPS game for example, or 3rd party invasion that wipes out all existing teams by luck in Battle Royale genre). I guess that is very much because of the combo and special move things, the nature of the fighting game genre. But that doesn't mean the Fighting game is easier than RTS because your opponent also has same chance to win by luck. So both are equally hard.

But if you are good at those genres, you might rather feel difficult in other genres, perhaps. Could you share your experience if you fit into here?
Also if you disagree, please share your thought!

Thanks.
Jotaku, Anime Game Gamer
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#2
Better response on post RE: What is harder between Fighting and RTS in competitive gaming?That's an interesting perspective! I agree that in fighting games the quality of the design has a big impact on the enjoyment of the game, because it's the balance and depth of mechanics that matters, like in Guilty Gear Strive or DBFZ. In RTS, however, even a weak implementation can be fun because of the very idea of managing multiple units and strategic planning.
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