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[Quinx, Tsunagi <Plain> & Ukaku] Wallop
#1
OVERVIEW
This build provides both a balance with Melee and Ranged Attack Damage, allowing this build to be used in and out of combate

SLOT VARIANTS
Ukaku:
  • You can apply 150+ Attack Damage (at the cost of -50 Defense)
  • You can also swap for Kura <Kou> (Provides less movement speed but increases Range Attack Damage with Wild Fire Skill)
USAGE
  • It is recommended to lock enemy when you use ranged attack
  • For the increase damage in Ranged Attack use your Super Attack (Best if used when opponents are in front of you)
  • Save your Awakening Gauge until one of your teammates require help (As this will boost your Range Attack!)
  • When your not close enough to fight use your Range Attack
COUNTERS
A build that is fast moving, making it difficult to land a hit
Anything that can one-shot you

TOP STREAMERS

Twitch:
N/A

YouTube:
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"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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#2
hm... this one moves slowly but may have good ranged power using wilefire, so no need to move fast. Interesting tbh.

I think I would replace melee atk with defense/hp though. Also maybe rapid supply to atk150 or 75 to boost ranged damage. Rapid supply provides only one attributes while having -30 def, since we know elite skill usually provides about 2~3 positive attributes per 1 negative attribute.

Yeah for now the build doesn't have any mechanic in close fight except special move that can be easily dodged. You will need to figure it out, I guess.
AEG | Jotaku [Image: HW57OUL.png]
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#3
(04-19-2020, 01:27 PM)Jotaku Wrote:  hm... this one moves slowly but may have good ranged power using wildfire, so no need to move fast. Interesting tbh.

I think I would replace melee atk with defense/hp though. Also maybe rapid supply to atk150 or 75 to boost ranged damage. Rapid supply provides only one attributes while having -30 def, since we know elite skill usually provides about 2~3 positive attributes per 1 negative attribute.

Yeah for now the build doesn't have any mechanic in close fight except special move that can be easily dodged. You will need to figure it out, I guess.
I would go with Ukaku <Leap> but it's fire rate is slow
Defense for Kura <Kou> can be increased to +20 but at the cost of stamina efficiency -50

[Image: a01e50c4dea2aaeab05f6b87da9a3ca81417283444_full.gif]
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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#4
(04-19-2020, 01:27 PM)Jotaku Wrote:  hm... this one moves slowly but may have good ranged power using wilefire, so no need to move fast. Interesting tbh.

I think I would replace melee atk with defense/hp though. Also maybe rapid supply to atk150 or 75 to boost ranged damage. Rapid supply provides only one attributes while having -30 def, since we know elite skill usually provides about 2~3 positive attributes per 1 negative attribute.

Yeah for now the build doesn't have any mechanic in close fight except special move that can be easily dodged. You will need to figure it out, I guess.
Tsunagi <Plain> has a skill called Crack Shot it increases Range Attack Damage by 100+, reload time down +50 (This dose not effect Ukaku stamina bar), -30 melee attack, seems to work as good as Kura <Kou> based off of testing in campaign
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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#5
(05-31-2020, 03:19 PM)Scoobert2000 Wrote:  
(04-19-2020, 01:27 PM)Jotaku Wrote:  hm... this one moves slowly but may have good ranged power using wilefire, so no need to move fast. Interesting tbh.

I think I would replace melee atk with defense/hp though. Also maybe rapid supply to atk150 or 75 to boost ranged damage. Rapid supply provides only one attributes while having -30 def, since we know elite skill usually provides about 2~3 positive attributes per 1 negative attribute.

Yeah for now the build doesn't have any mechanic in close fight except special move that can be easily dodged. You will need to figure it out, I guess.
Tsunagi <Plain> has a skill called Crack Shot it increases Range Attack Damage by 100+, reload time down +50 (This dose not effect Ukaku stamina bar), -30 melee attack, seems to work as good as Kura <Kou> based off of testing in campaign

I was thinking about making glass cannon ukaku build and for that, yeah, I might put atk150%+100% on ukaku and use tsunagi with ranged attack boost lol
AEG | Jotaku [Image: HW57OUL.png]
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#6
(05-31-2020, 11:27 PM)Jotaku Wrote:  
(05-31-2020, 03:19 PM)Scoobert2000 Wrote:  
(04-19-2020, 01:27 PM)Jotaku Wrote:  hm... this one moves slowly but may have good ranged power using wilefire, so no need to move fast. Interesting tbh.

I think I would replace melee atk with defense/hp though. Also maybe rapid supply to atk150 or 75 to boost ranged damage. Rapid supply provides only one attributes while having -30 def, since we know elite skill usually provides about 2~3 positive attributes per 1 negative attribute.

Yeah for now the build doesn't have any mechanic in close fight except special move that can be easily dodged. You will need to figure it out, I guess.
Tsunagi <Plain> has a skill called Crack Shot it increases Range Attack Damage by 100+, reload time down +50 (This dose not effect Ukaku stamina bar), -30 melee attack, seems to work as good as Kura <Kou> based off of testing in campaign

I was thinking about making glass cannon ukaku build and for that, yeah, I might put atk150%+100% on ukaku and use tsunagi with ranged attack boost lol
I seen it from your live stream, you should defenetly add Temp. Attack adn Defence Boost on. I think this is the skill that boost it's ranged attack.
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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