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[Fiora] [v0.53.0/Duo/Fiora] Fully Skill Damage Fiora Build

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Better response on post [v0.53.0/Duo/Fiora] Fully Skill Damage Fiora BuildOVERVIEW
This build introduces common way of using Fiora build and explains how to operate them in detail. This build focuses on maximizing Fiora's Touche effect. If you like hit-and-run type of play, this build is definitely worth a try. In addition, this build made me get into Immortal tier. During season 5 and by Feb 24th 2022, the build have been tested in Duo more than 50 matches and resulted in average 20% winrate (being top #1 team at the end) with completely random people matchmaking: always disbanded a team after 3 matches and get a new random person for next 3 matches. Of course, it can make better result than mine depends on your skill.

PRE BUILD


POST BUILD


AUGMENT


ROUTE


SKILL ORDER


* Basically you focus on Fente and Attaque Composee. Marche & Rompre is the least priority (mainly used for mobility but not to damage).

SLOT VARIANTS
  1. Tindalos Band may be replaced with Draupnir.
USAGE
  • The build is skill-based offensive build but not melee or any close-fight type of offensive build. Avoid attacking with melees unless your enemy has very small HP.
  • This is very important that you watch the distance between you and your enemy. You can use "Marche & Rompre" to make such distance, usually using 2nd part of the skill that you use dash again after successful hit of 1st part. Why important? because this Fiora build doesn't make a good melee attacks and lots of Fiora skills require a distance (e.g. Fente requires you to hit with edge for the best result).
  • It might be need that you step backwards before using each part of the Fleche. Because when you use the skill, it dashes forward slightly. Thus, not always but you may need to to go back a little bit in order to create that space between you and the enemy.
  • HP recovery foods are important. By the end of the match you should already have at least 5 inventory spaces full of foods. Either way, the more HP recovery foods you have, the better. For SP recovery food, one or two inventory spaces are sufficient. Fortunately, this build provides a fine HP regeneration stat of 10 HP recovery in combat at max level. This means that if food provides 30 HP per second, it stacks up with HP regeneration to recover 40 HP per second in combat.
  • Fiora Combo (Combo is written based on the assumption that you have LV3 Touche) : Marche & Rompre -> Attaque Composee -> Marche & Rompre (to make a distance to use Fente after using 2nd part of Marche & Rompre) -> Fente -> Fente (Reactivated By Touche Activation Effect if you successfully hit all previous skils) -> Fleche -> Fleche -> Fleche (It must trigger Touche Activation Effect, which will inflict huge damage).
  • Fiora Combo 2 (Combo is written based on the assumption that you have LV3 Touche) : (If you have a distance) Fente -> Only if Fente hit the enemy with edge -> Fleche -> Fleche -> Fleche (It must trigger Touche Activation Effect, which will inflict huge damage).
  • Fiora Combo 3 (Combo is written based on the assumption that you have LV3 Touche) : (If you don't have a distance but very close) Attaque Composee -> Only if both parts of Attaque Composee hit -> Marche & Rompre (to make a distance to use Fleche after, but this combo part can be omitted) -> Fleche -> Fleche -> Fleche (It must trigger Touche Activation Effect, which will inflict huge damage).
  • Fiora Combo 4 (Combo is written based on the assumption that you have LV3 Touche) : (If Fleche is in its cooldown time) Marche & Rompre -> Attaque Composee -> Marche & Rompre (to make a distance to use Fente after using 2nd part of Marche & Rompre) -> Fente -> Fente (Reactivated By Touche Activation Effect if you successfully hit all previous skils) -> Repeat Combo 4 until Fleche is recharged.
  • If the enemy's HP is low, then you have to approach and finish him/her. If you can't use Marche & Rompre skill because of cooldown time, then use Quick Cut rapier skill instead.
  • When entering Area 4 (See picutre above in Route part) from Area 3, there may be meteorite dropped around you. Check it out. If meteorite isn't close to you then you can get it later.
  • Quickly use Fleche then use Marche & Rompre immediately in opposite direction to where your enemy got knocked back from your Fleche in order to to escape an enemy team's joint attack or surprise attack.
COUNTERS
  • Very few tanky characters available that literally get no damage unless fast & continuous melee attacks using a stunlock or skills with super high damage. Each Fiora skill does moderate/good damage against most of enemy characters in the game, but not enough damage against very few tanky characters available with mithril armor like Eleven (e.g. Eleven has the highest defense in the game as of February 2022).
  • The build has moderate level of defense, but not good or great level. Thus an enemy with a stun lock or CC, and inflict huge damage in a very short time may counter it.
  • An enemy with very fast mobility that doesn't give you to make a distance.
  • What you will need to practice with the build is that you should be familar with reading touche level applied upon your enemy bodies, and familar with what each skills does upon their touche activations by memorizing them. Reading can be done by actually watching enemy bodies (which also takes time) or counting the number of times skills are applid to your enemy. Thus you know when to make huge damage, especially using Fleche and double Fente.
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Jotaku, Anime Game Gamer
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