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[Neutron Star] Build Neutron Star - Core I

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Better response on post Build Neutron Star - Core I
Based on the Steam version, released on March 25, 2021
Some time ago I made a build for some mechas on this page, but I realized that there are many doubts about some mechas that are almost not usually seen in games; well now, this time I come with a build for Neutron along with the Core I of it. Neutron's "Extended Blade" Core facilitates short-range mecha combat, making it highly recommended for those starting to use Neutron (By the time I write this, I'm top 104 with Neutron/Season 6).
Modules
The modules that you configure for this build with Neutron, mainly favor the attack or damage of the secondary weapon, having first the attack module: it will allow us to have an increase in damage with the secondary weapon after hitting the enemy with the primary weapon; then we would have the defense module: it will grant us a small amount of shield every time we successfully hit the enemy with the secondary weapon; finally the evasion module: which increases the speed of movement when we receive damage.
Tech
Now the time of the tech, which will be focused on decreasing the cooling of the secondary weapon, thus allowing us to use it more frequently, favoring close-range combat by increasing the damage against shields and slightly increasing the speed of neutron's movement.
Pilots
The pilot that I recommend using with this build, is not very clear; since as in previous guides I have mentioned, there is still no pilot that favors the use of the secondary weapon (And yes, Norma and Lilian do not count, since it is not what we are looking for at the moment). Then... You could use any driver you want, I have personally used this build with Vita and Ivan as drivers, and the difference is really small (Use these two as they both have Mecha Mastery that focuses on shields, ideal for short-range and melee combat).
How to Use?
In this section... I don't have much to say, it's actually quite easy to use Neutron:
  • Start the battles by attacking with the main weapon, to get the module damage bonus.
  • Try toggle between main and secondary weapon to do more damage.
  • Do not use the secondary weapon if you are too far from the target enemy (With practice you will find the distance that best suits you).
  • Whenever you are attacking with the secondary weapon, remember to move the camera to match the whereabouts of your enemy; since the attacks of the secondary weapon can be redirected slightly.
  • If your enemy has a lot of life, use the secondary weapon while you are using the 'Q', to deal more damage in less time.
  • Keep an eye on the time indicator of your secondary weapon, before it runs out try to gain distance if you have not eliminated the enemy.
Example Video


The effectiveness of this build depends on the skill of each one, as well as the skill of the pilot and the wisdom of each player when looking for fights xd.


If you need more builds or want to share your own build, you can do so by entering here.

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