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[Ranger] Build Ranger - Core I

#1
Better response on post Build Ranger -  Core I
Based in the Steam version, released on March 25, 2021
Hello again xd... After some time playing with this unique mecha, I have to say that it's pretty fun the form car.
So, this time I bring the build for Ranger with the Core I and I recommend to play with this Core, but if you only get Core II, you also can play with it. In that context the build it's flexible (Obviusly the build it's more effective with the Core I).

Modules
The modules for this build are focused to deal damage at a continuous rate; the attack module allow us to shoot continuously without miss too missiles, the defense module allow us to deal more damage with our secondary weapon; and the propulsion module allow to move us at high speed.
Tech
The tech, the most important part of the build... It's focused to allow a fast reloading for our primary weapon and deal more damage agains the enemy's shield in the attack tech part; and for the defense tech part, we can see that we have more reload rate, and less cooldown for the secondary weapon, and a little of the cooldown for the combat skill. 
Pilots
Since the arrival of Shin, we can opt for three pilots that make us faster that the usual.
Lilian: Her mastery allow us to gain 'Movement Speed' when we deal damage with the secondary weapon (The Core I of this build).
Mobius: Her mastery allow us to gain 'Movement Speed' when we received damage, this also works with damage from the 'Area'.
Shin: The exclusive pilot of Ranger, his mastery will allow us to gain 'Movement Speed' after using the Combat Skill.

How to Use?
This build it's pretty simple but very useful; it's focused to use the Core I agains mechas in medium and short range, and the use of modules and pilots are in order to close the range with the enemy; also allow us to have a combat when we are in move and dodge the enemies when we're ambushed.
  • Star the combat when you'r in medium or short range with at less two atacks from the primary weapon and shoot the secondary wheapon to stick the 'Plasma Ball' to the enemy.
  • If you're in medium range, use the primary weapon to destroy the enemy's shield and close the range with the combat skill.
  • Use the combat skill after the enemy use its secondary weapon or combat skill, maybe you know it but if you don't know I can a guide to that point.
Video Example


The effectiveness of this build depends on the skill of each one, as well as the skill of the pilot and the wisdom of each player when looking for fights xd.
If you need more builds or want to share your own build, you can do it by entering here.
If you need some guides for improve your skills, follow the next link.

If you are interested in watching some SMC streamers in Spanish, I recommend these:
* * * * *
If you are looking for them in English, I recommend these:
* * * * *
I would appreciate it very much if you follow them :3
"Aprendiz de todo, maestro de nada"

Un jugador bastante nuevo en cualquier juego; en el futuro espero seguir aportando tanto contenido como pueda XD
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#2
Builds of Dvoramla, ranked Alpha Knight, can be played with confidence. In particular, this one is a Ranger build, something new than the usual heavy mecha builds. I will refer to the video and try to imitate the similar actions. Appreciated for sharing decent information this time, thank you!
Jotaku, Anime Game Gamer
I. Super Mecha Champions NA Legendary Tier
II. Tokyo Ghoul: re Call to Exist NA Top #2
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