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ffa in about indepth skills tdm certain going
Going indepth about certain skills in TDM/FFA
#1
Better response on post Going indepth about certain skills in TDM/FFA
Currently updating this post with more info
  • Tactical Roll (Level 3)
- This skill allows your weapon to automatically reload within a roll, however if a certain character is using a level 3 version they can provide damage to the opponent. If the opponent HP is low enough you might get a kill with the skill!

- Characters that have Tactical Roll (Level 3) 
  • Klein [TDM & FFA]
  • Dyne (DLC Character) [TDM & FFA]
  • Eiji (DLC Character) [TDM & FFA]
  • Bazalt Joe [TDM & FFA]
  • Silica [FFA only]
  • Kureha [FFA only]

  • Taunting Yell
- This skill emits a purplish circular aura around you, while by its self its useless it however can detonate any land mines nearby within a 20 meter radius. (This will also effect your teammates land mines as well!) You can also detect nearby players for a few second 

- Characters that have Taunting Yell
  • Dyne (DLC Character) [TDM only]
  • Bazalt Joe [TDM only]

  • Hyper Awareness
- This skill allows you to avoid only 1 attack, however for a few seconds after the skill usage you cant take damage. Invisible duration last five seconds
(fredonm told me about that)

- Characters that have Hyper Awareness
  • Kirito [TDM & FFA]
  • Kiriko [TDM & FFA]
  • Subtilizer (DLC Character) [TDM & FFA]


  • Gunslinger
- If you hit your opponent with this skill your weapon will become reloaded, this also works against Sword Barrier!*

- Characters that have Gunslinger
  • Asuna [FFA only]
  • Leafa [FFA only]
  • Argo [TDM & FFA]
  • Zeliska [FFA only]
  • Dyne (DLC Character) [FFA only]
  • Premiere [FFA only]
  • Rain [FFA only]
  • Yuna (DLC Character) [TDM & FFA]
  • LLENN [TDM & FFA]
  • Pitohui [TDM & FFA]
  • Alice (DLC Character) [TDM & FFA]
  • Seven (DLC Character) [FFA only]
  • Sachi (DLC Character) [TDM & FFA]
*This works well with shotguns as the animation for reloading finishes (depending on the character), however if the character your using is equipped with a AR (Assault Rifle) you have to wait a second after hitting the opponent for the reload animation to work, if you move it cancels the reload animation. Or you empty the mag fully.

  • Sliding Shot
- You preform a slide animation to your opponent, the farther the impact the more damage you'll deal.*

- Characters that have Sliding Shot
  • Asuna [FFA only]
  • Lisbeth [FFA only]
  • Kureha [TDM & FFA]
  • Zeliska [FFA only]
  • Eugeo (DLC Character) [FFA only]*
  • Rain [TDM & FFA]
  • LLENN [TDM & FFA]
  • Pitohui [TDM & FFA]
  • Itskui [FFA only]
  • Bazalt Joe [TDM & FFA]
  • Yamikaze (DLC Character) [TDM & FFA]
  • Clarence [TDM & FFA]
  • Subtilizer (DLC Character) [TDM & FFA]
*The amount of damage dealt depends on how far you hit your target
*Eugeo may deal more damage with Melee Booster

  • Sentry Style
- Upon using this skill you gain attack and defense boost while remaining in the stance, and you'll slowly regenerate HP as well (Regen speed seems to stack with Medkit and Regeneration Shot)

- Characters that have Sentry Style
  • Sinon (TDM only)
  • Shirley (DLC Character) (TDM only)

  • Aerobic Fire
- When using this skill you become harder to hit during the animation, this has a chance to null any damage from grenades

- Characters that have Aerobic Fire*
  • LLENN [TDM & FFA]
  • Yamikaze (DLC Character) [TDM only]
  • Clarence [TDM & FFA]
  • Yuna (DLC Character) [TDM & FFA]
*Depending on the skill level you can only evade 2 or 3 times, this also depends on your timing

"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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#2
This is very useful information, teached me a lot. I didn't know such side effects!
This is absolutely better information that just reading skill descriptions in-game.

Didn't know tactical roll lv3 does damages, I guess effective area is where roll ends?

For Hyper Awareness, I guess there is moving animation and that's I believe few secs prevent incoming damages, as you said.

Also there is a short moment which you can evade any incoming damage as soon as you use sword skills for very short moment like 1sec, I am not sure which sword skills do that though. But maybe a sword skill that Leafa and Kirito have.
[Image: Kureha-Signature.gif]
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#3
(01-07-2021, 02:08 AM)Jotaku Wrote:  This is very useful information, teached me a lot. I didn't know such side effects!
This is absolutely better information that just reading skill descriptions in-game.

Didn't know tactical roll lv3 does damages, I guess effective area is where roll ends?

For Hyper Awareness, I guess there is moving animation and that's I believe few secs prevent incoming damages, as you said.

Also there is a short moment which you can evade any incoming damage as soon as you use sword skills for very short moment like 1sec, I am not sure which sword skills do that though. But maybe a sword skill that Leafa and Kirito have.
For hyper awareness its kinda like the respawn where you are invisible for a short time. After the evade animation is done the player will be invincible
The icon also changed upon evading an attack as well

As for tactical roll the entire roll animation will damage the player.
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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#4
(01-07-2021, 06:27 PM)Scoobert2000 Wrote:  
(01-07-2021, 02:08 AM)Jotaku Wrote:  This is very useful information, teached me a lot. I didn't know such side effects!
This is absolutely better information that just reading skill descriptions in-game.

Didn't know tactical roll lv3 does damages, I guess effective area is where roll ends?

For Hyper Awareness, I guess there is moving animation and that's I believe few secs prevent incoming damages, as you said.

Also there is a short moment which you can evade any incoming damage as soon as you use sword skills for very short moment like 1sec, I am not sure which sword skills do that though. But maybe a sword skill that Leafa and Kirito have.
For hyper awareness its kinda like the respawn where you are invisible for a short time. After the evade animation is done the player will be invincible
The icon also changed upon evading an attack as well

As for tactical roll the entire roll animation will damage the player.

Entire roll will damage the player? but only one time instead of animation continuously damages multiple time until it gets done, am I getting it correctly?
Also, for icon you mean there is an icon appearing when you get into invincible mode by using hyper awareness?
[Image: Kureha-Signature.gif]
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