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META BUILD

[PvP] [Investigator, Ginkiu <Mimic> Sasori 1/56 Mk.2] Heal-Fire (PvP Build)

#11
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So i made one for Quinxs that provides 250+ damage. The health will be reduced -20 though, gonna see if this one work's better than the original build
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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#12
(05-07-2020, 08:04 PM)Scoobert2000 Wrote:  So i made one for Quinxs that provides 250+ damage. The health will be reduced -20 though, gonna see if this one work's better than the original build

That is better idea I believe because this build doesn't need much health unless you can heal within 1sec lol
Jotaku, Anime Game Gamer
I. Eternal Return - KR Diamond Tier, Global Top #7 Fiora Player
II. Super Mecha Champions - NA Legendary Tier
III. Tokyo Ghoul: re Call to Exist - NA Top #2
IV. Strinova - Asia Gold Tier
V. Guilty Gear Strive - JP 8th Floor
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#13
New idea :
1. Dash with heavy type weapon guarantees 100% immune to any incoming damage and CC while ginkui and dagger both cannot.

2. Speed might increase dash distance, letting you to use border for a little moment after dashing, but this theory is not guaranteed since I haven't tested.

3. The way to make damage might move to border + fire incendiary on the ground, resulting that open wide become unnecessary. To make it work, 100% evadable heavy type weapon is in need that guarantee you to evade all incoming damage while dashing when enemy is getting closer inside of your fire incendiary range.

4. Might need more stamina, becuz as long as you are rolling with heavy weapon and enemy is in fire range, enemy will get only damaged.
Jotaku, Anime Game Gamer
I. Eternal Return - KR Diamond Tier, Global Top #7 Fiora Player
II. Super Mecha Champions - NA Legendary Tier
III. Tokyo Ghoul: re Call to Exist - NA Top #2
IV. Strinova - Asia Gold Tier
V. Guilty Gear Strive - JP 8th Floor
VI. Onmyoji Arena - Asia Diamond Tier
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#14
(08-13-2020, 07:26 AM)Jotaku Wrote:  New idea :
1. Dash with heavy type weapon guarantees 100% immune to any incoming damage and CC while ginkui and dagger both cannot.

2. Speed might increase dash distance, letting you to use border for a little moment after dashing, but this theory is not guaranteed since I haven't tested.

3. The way to make damage might move to border + fire incendiary on the ground, resulting that open wide become unnecessary. To make it work, 100% evadable heavy type weapon is in need that guarantee you to evade all incoming damage while dashing when enemy is getting closer inside of your fire incendiary range.

4. Might need more stamina, becuz as long as you are rolling with heavy weapon and enemy is in fire range, enemy will get only damaged.
I'll try 13th Jason lll, it has the random HP upon dealing damage skill with 150 attack damage | 120 awakening fill rate | -30 stamina efficiency
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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