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[Fiora] [v0.54.0/Duo/Fiora] Skill Damage and Defense Focused Fiora Build

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OVERVIEW
This build is a Fiora build that aims to inflict satisfactory skill damage to any type of enemy, provides a good level of cooldown time, and at the same time aims at a somewhat satisfactory tanking level. This build has the "Healing Reduction from Skills" trait, which gives you an advantage the longer the battles are. During season 5 and by Mar 16th 2022, the build have been tested in Duo more than 10 matches and resulted in average 10% winrate (being top #1 team at the end) with completely random people matchmaking: always disbanded a team after 3 matches and get a new random person for next 3 matches. Of course, it can make better result than mine depends on your skill.

PRE BUILD


POST BUILD


AUGMENT


ROUTE


SKILL ORDER


* Basically you focus on Fente and Fleche. Attaque Composee (mainly used for blocking/prevention but not to damage) and Marche & Rompre (mainly used for mobility/luring/avoiding but not to damage) are the least priority.

SLOT VARIANTS
  • Schrodinger's Box may be replaced with White Crane Fan.
USAGE
  • The build is skill-based offensive build but not melee or any close-fight type of offensive build. Avoid attacking with melees unless your enemy has very small HP.
  • This is very important that you watch the distance between you and your enemy. You can use "Marche & Rompre" to make such distance, usually using 2nd part of the skill that you use dash again after successful hit of 1st part. Why important? because this Fiora build doesn't make a good melee attacks and lots of Fiora skills require a distance (e.g. Fente requires you to hit with edge for the best result).
  • 2nd dash of Marche & Rompre can pass through obstacles such as walls, cliff, etc.
  • HP recovery foods are important. By the end of the match you should already have at least 5 inventory spaces full of foods regardless of quality of those foods. Either way, the more HP recovery foods you have, the better. I recommend you always arrange your foods by the order of more HP regen whenever you have a time to arrange so that you can use high quality foods first.
  • For SP recovery food, one inventory spaces is sufficient.
  • The most damage source of this build are Fente and Fleche. But they won't do much damage unless you can read enemies Touche LV applied. Please do practice on reading enemy's applied Touche level and use your skills appropriately. Attaque Composee is primarily used to disarm your enemy to block temporarily. Marche & Rompre is primarily used for mobility purpose. Those 2 skills are not used as primary damage source in this build.
  • Fiora Combo (Based on LV3 Touche) : Marche & Rompre -> Attaque Composee -> Marche & Rompre (to make a distance to use Fente after using 2nd part of Marche & Rompre) -> Fente -> Fente (Reactivated By Touche Activation Effect if you successfully hit all previous skils) -> Fleche -> Fleche -> Fleche (It must trigger Touche Activation Effect, which will inflict huge damage). This is just a description of full combo possible Fiora can perform, but very unlikely you will use all of them in a row.
  • Fiora Combo 2 (Based on LV3 Touche) : (If you have a distance) Fente -> Only if Fente hit the enemy with edge -> Fleche -> Fleche -> Fleche (It must trigger Touche Activation Effect, which will inflict huge damage). Probably you will use it lot.
  • Fiora Combo 3 (Based on LV3 Touche) : (If you don't have a distance but very close) Attaque Composee -> Only if both parts of Attaque Composee hit -> Marche & Rompre (to make a distance to use Fleche after, but this part can be omitted) -> Fleche -> Fleche -> Fleche (It must trigger Touche Activation Effect, which will inflict huge damage). Probably you will use it lot.
  • Fiora Combo 4 (Based on LV3 Touche) : (If Fleche is in its cooldown time) Marche & Rompre -> Attaque Composee -> Marche & Rompre (to make a distance to use Fente after using 2nd part of Marche & Rompre) -> Fente -> Fente (Reactivated By Touche Activation Effect if you successfully hit all previous skils) -> Repeat Combo 4 until Fleche is recharged. Probably you will use it lot.
  • For any combos above, please make sure that you can use any skill between each part of Fleche in order to just fill enemy's applied Touche level to finally inflict the most damage out of your Fleche.
  • If the enemy's HP is low, then you have to approach and finish him/her. If you can't use Marche & Rompre skill because of cooldown time, then use Quick Cut rapier skill instead.
  • Quickly use Fleche then use Marche & Rompre immediately in opposite direction to where your enemy got knocked back from your Fleche in order to to escape an enemy team's joint attack or surprise attack.
  • If you encounter another team while fighting against another team, so you meet 2 teams of enemies, then I recommend you step away a bit until you have Fleche ready.
COUNTERS
  • The build has good level of defense, but not great level. Thus an enemy with a stun lock or CC, and inflict huge damage in a very short time (especially melee attack type like Jackie) may counter it.
  • An enemy with very fast mobility that doesn't give you to make a distance.
TOP STREAMERS
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* Thank you very much if you can rate the build by clicking stars above (near Thread Rating), and review the build by commenting below once you played it!
Jotaku, Anime Game Gamer
I. Super Mecha Champions NA Legendary Tier
II. Tokyo Ghoul: re Call to Exist NA Top #2
III. Fate/EXTELLA Link: NA Top #9
IV. Senran Kagura PEACH BEACH SPLASH: NA Top #3
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