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[Fiora] [v0.56.0/Duo/Fiora] Melee and Skill Damage Hybrid

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OVERVIEW
This build inherits both two builds of Fiora two-handed sword melee build and Fiora raphier skill damage build. This build is designed to deliver about 75% performance of the original Fiora two-handed sword melee build in terms of melee, and about 75% performance of original Fiora raphier skill damage build in terms of skill damage as well. This build requires the user to practice using both melee and skills well, so it is also a very useful build for beginners to improve their overall skills with Fiora.

PRE BUILD


POST BUILD


AUGMENT


ROUTE


SKILL ORDER

* Basically you focus on Fente then Marche & Rompre.

SLOT VARIANTS
  • For post build, you may replace any of them with other items you like. However, keep in mind that you will need to maintain melee attack speed around 70~100%, and skill amplification around 40%~70% in order to maintain hybrid capability.
USAGE
  • Suppose you are fighting an enemy that uses only one method of many attack methods, preferably melee or skill damage focused. The problem is, this build only performs about 75% of any best builds that pursue full melee or full skill damage. So, if you use this build to fight an opponent with only one attack method, you will inevitably lose to an opponent who fully specializes in that one attack method you are adopting. To overcome this, you will need to give some kinds of abstraction and variations into your gameplay rather than performing plain melee or skilling. One of many methods is that you combine both of ranged and melee combat styles into your gameplay by utilizing the Fente, which has the best range among Fiora skills, and by adopting a hit-and-run fighting style to cut some of your opponent's health while at the same time creating a good distance and angle for you in order to subdue your enemy with your elite skill (Fleche) at the end.
  • This is very important that you watch the distance between you and your enemy in order to inflict Fente with its edge.
  • 2nd dash of Marche & Rompre can pass through obstacles such as walls, cliff, etc. You may want to utilize this when you are being chased.
  • In terms of HP recovery foods, you may need 4~5 inventory spaces for storing HP foods.
  • For SP recovery food, you may need 1~2 inventory spaces. This build takes moderate amount of SP. Try to minimize the number of SP food storage to 1 space by practicing on maintaining SP well. I mean if you have 5+ more quantity of high quality SP recovery food in one inventory space, then your 1 space for storing that 5+ is enough.
  • The most damage source of this build are Fente and Fleche. But they won't do much damage unless you can read enemies Touche LV applied. Please do practice on reading enemy's applied Touche level and use your skills appropriately. Attaque Composee is primarily used to disarm your enemy to block temporarily or just to increase Touche level upon your enemy. Please do keep in mind that Attaque Composee don't activate Touche upon your enemy even at its max stacking level, but it can increase stack level of Touche upon your enemy, which means Attaque Composee is good to simply increase stack level of Touche upon your enemy without worrying about the explosion of applied Touche on your enemy.
  • Fiora Combo (Based on LV3 Touche) : Marche & Rompre -> Attaque Composee -> Marche & Rompre (to make a distance to use Fente after using 2nd part of Marche & Rompre) -> Fente -> Fente (Reactivated By Touche Activation Effect if you successfully hit all previous skils) -> Fleche -> Fleche -> Fleche (It must trigger Touche Activation Effect, which will inflict huge damage, and stun) -> melee. This is just a description of full combo possible Fiora can perform, but very unlikely you will use all of them in a row.
  • Fiora Combo 2 (Based on LV3 Touche) : (If you have a distance) Fente -> Only if Fente hit the enemy with edge -> Fleche -> Fleche -> Fleche (It must trigger Touche Activation Effect, which will inflict huge damage). Probably you will use it some amount.
  • Fiora Combo 3 (Based on LV3 Touche) : (If you don't have a distance but very close) Attaque Composee -> Only if both parts of Attaque Composee hit -> Marche & Rompre (no hit but to make a distance to use Fleche after, but this part can be omitted) -> Fleche -> Fleche -> Fleche (It must trigger Touche Activation Effect, which will inflict huge damage, and stun) -> melee. Probably you will use it some amount.
  • Fiora Combo 4 (Based on LV3 Touche) : (If Fleche is in its cooldown time) Marche & Rompre -> Attaque Composee -> Marche & Rompre (no hit but to make a distance to use Fente after using 2nd part of Marche & Rompre) -> Fente -> Fente (Reactivated By Touche Activation Effect if you successfully hit all previous skils) -> Repeat Combo 4 until Fleche is recharged. Probably you will use it some amount.
  • Fiora Combo 5 (Based on LV3 Touche) : Marche & Rompre -> Fleche -> Fleche -> Attaque Composee -> Fleche -> melee. Probably you will use it a lot.
  • For any combos above, please make sure that you can use any skill between each part of Fleche in order to just fill enemy's applied Touche level to finally inflict the most damage out of your Fleche. Plus, when using Fleche you must be close to your enemy so that your melee still hits between each parts of Fleche and lastly barrier explosion also hits your enemy.
  • Quickly use Fleche up to 3 times that stuns your enemy, then use Marche & Rompre immediately to the opposite direction of where your enemy is in order to escape an enemy team's joint attack or surprise attack.
  • Generally I do not recommend you get into any serious fight that doesn't look like easy to win unless your Fleche is ready. Tell your partner that your elite skill Fleche is not ready by Ctrl+click on Fleche skill icon. For this moment of recharging you may just hunt animals around the map, or hide in bush, etc.
  • You will need to memorize what makes Fish and Chips and Pendulum Axe in order to run this build very well. If you check the route of this build, this build does pass the areas where potate, fish, lighter, oils, snare, bamboo, hatchet are available. But for duo or squad, it's not recommended to store them in your inventory until you get all pre build items fast because you will need to stack with your allies as fast as possible, which is probably more important thing to conduct in duo or squad than making lots of traps and additional foods. For duo and squad, you can gather them by rotating with your allies after you get all pre build items and you met your ally.
  • Using the Fleche well to stun and melee is the key to winning in this build. The moment the Fleche is activated, you will receive a huge defense buff due to augment, but it is important to keep in mind that before using the 3rd Fleche, it is important to use Fente or Attaque Composee well to slow down the opponent and add additional time for stun. Oddly enough, you can see that the disarm of Attaque Composee is classified as slow, giving it an extra stun time. Also, in the case of Fente, to slow down, you must attack with an edge.
  • Because the attack speed is fast, each battle is over in an instant, so it is important to target the right opponent. Use the A key from time to time to hit the correct opponent. In general, it is better to target an opponent that has low defense and can be killed quickly.
  • It is important to create a chance for making good close combat situation because you can easily get huge defense point simply by using the Fleche in close combat, and you can safely hit melee repeatedly with high defense from augment for a short time with Fleche's stun. In other words, it's important to root the enemy, and collect the Pendulum Axe.
  • you can also utilize Pendulum Axe for inflicting Fente with edge well. Make a safe place around you using Pendulum Axe and utilize hit-and-run method with Fente and Pendulum Axe. Build your own fortress!
COUNTERS
  • An enemy with huge defense over 200 because 75% performance of this build may not damage at all upon those tankers.
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Jotaku, Anime Game Gamer
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