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[Quinx, Ginkui <Mimic> & Ukaku] Piraya
#1
Difficulty rating: Intermediate
(based on the amount of time and effort that is required to properly learn to play)

OVERVIEW
Build provide area damage from it's Super Attack, quickly killing Ghouls in seconds

SLOT VARIANTS
Awakening Fill Rate can be swapped for +70 Health -50 Awakening Fill Rate

USAGE
  • It's best to save the Super Attack when there are a group of Ghouls within the area to provide the best outcome of the build
  • The Special Move of Ginkui <Mimic> is a small circular base, allowing you get more Ghouls within it (if they are within the range)
  • Use your Range Attack to fill up your Awakening Gauge when your out of combat
  • After you use your Super Attack, press and hold Triangle, this should stagger the Ghoul making it difficult to escape
COUNTERS
Anything that can one-shot you
Unable to use Super Attack
Ghouls can escape Ginkui <Mimic> Super Attack if they are near the edge

TOP STREAMERS
Twitch:
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"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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#2
This has no damage on ranged needles. Open wide only affects on melee damages and melee skills excluding special move.
AEG | Jotaku [Image: HW57OUL.png]
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#3
(04-30-2020, 05:43 PM)Jotaku Wrote:  This has no damage on ranged needles. Open wide only affects on melee damages and melee skills excluding special move.
So... swap Awakening Fill Rate for Attack Damage +100?
I might of uploaded the wrong one off of PSN
[Image: thinking-anime-gif-11.gif]
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
Reply
#4
(04-30-2020, 05:47 PM)Scoobert2000 Wrote:  
(04-30-2020, 05:43 PM)Jotaku Wrote:  This has no damage on ranged needles. Open wide only affects on melee damages and melee skills excluding special move.
So... swap Awakening Fill Rate for Attack Damage +100?
I might of uploaded the wrong one off of PSN
[Image: thinking-anime-gif-11.gif]

You will very unlikely play with rinkaku in a way that spamming normal skills. Mostly like it will end up with just spamming ranged needle & special move when your enemy gets closer to you & 2nd skill (O button) when your enemy get closer and you have no gauge to cast special move but this is only sometimes. 1st skill (triangle) is only to make a combo with regular melee attacks. But anyways, ranged needle will mostly used so yeah "ATTACK DAMAGE + ?%" from Ukaku slots is needed.
AEG | Jotaku [Image: HW57OUL.png]
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#5
(04-30-2020, 06:02 PM)Jotaku Wrote:  
(04-30-2020, 05:47 PM)Scoobert2000 Wrote:  
(04-30-2020, 05:43 PM)Jotaku Wrote:  This has no damage on ranged needles. Open wide only affects on melee damages and melee skills excluding special move.
So... swap Awakening Fill Rate for Attack Damage +100?
I might of uploaded the wrong one off of PSN
[Image: thinking-anime-gif-11.gif]

You will very unlikely play with rinkaku in a way that spamming normal skills. Mostly like it will end up with just spamming ranged needle & special move when your enemy gets closer to you & 2nd skill (O button) when your enemy get closer and you have no gauge to cast special move but this is only sometimes. 1st skill (triangle) is only to make a combo with regular melee attacks. But anyways, ranged needle will mostly used so yeah "ATTACK DAMAGE + ?%" from Ukaku slots is needed.
hows this version?
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
Reply
#6
(04-30-2020, 06:10 PM)Scoobert2000 Wrote:  
(04-30-2020, 06:02 PM)Jotaku Wrote:  
(04-30-2020, 05:47 PM)Scoobert2000 Wrote:  
(04-30-2020, 05:43 PM)Jotaku Wrote:  This has no damage on ranged needles. Open wide only affects on melee damages and melee skills excluding special move.
So... swap Awakening Fill Rate for Attack Damage +100?
I might of uploaded the wrong one off of PSN
[Image: thinking-anime-gif-11.gif]

You will very unlikely play with rinkaku in a way that spamming normal skills. Mostly like it will end up with just spamming ranged needle & special move when your enemy gets closer to you & 2nd skill (O button) when your enemy get closer and you have no gauge to cast special move but this is only sometimes. 1st skill (triangle) is only to make a combo with regular melee attacks. But anyways, ranged needle will mostly used so yeah "ATTACK DAMAGE + ?%" from Ukaku slots is needed.
hows this version?

? I can't see any
AEG | Jotaku [Image: HW57OUL.png]
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#7
Ok so here's what was changed:
  • Removed 150+ Special Move Damage (Ginkui <Mimic>), replaced it with 60+ Health
  • Added +100 Attack Damage to Ukaku
  • Removed +70% Health -50 Awakening Fill Rate (Ukaku), replaced it with +120 Awakening Fill Rate
  • Left Special Move Damage +150 and Temp. Special Move Attack & Defense Boost (Ukaku)
[Image: Not+once+she+gets+worn+out+_d3649a25154b...feed96.gif]
"The two most important days of your life is the day you are born, and the day you discover... why." -Mark Twain
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