Here...
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Based in the Steam version, released on March 25, 2021.
Some time ago in January 2022, NetEase gave us a little more about the "lore" of SMC. Through the event of 'Heart to Heart', and in a series of post I will put all the decrypted cards for those players who did not manage to get all of them, and for those who are curious about it.Here...
Based in the Steam version, released on March 25, 2021
Some time ago in January 2022, NetEase gave us a little more about the "lore" of SMC. Through the event of 'Heart to Heart', and in a series of post I will put all the decrypted cards for those players who did not manage to get all of them, and for those who are curious about it (In the Season 6 I'm a Alpha Knight player)....
If we assume that attack point, critical rate, everything are same only except attack speed and life steal stat of some 2 builds, and if those 2 fights each other as a duel, then a build with life steal usually wins a build with attack speed in Eternal Return.
However, there are more advantages of using melee speed over life steal. That is, it just damages faster, very effective against non-melee types such as types of bow, magician, etc. Since not all players use melee characters...
However, there are more advantages of using melee speed over life steal. That is, it just damages faster, very effective against non-melee types such as types of bow, magician, etc. Since not all players use melee characters...
In many games, Immobilizing means just "being unable to move" which means it allows attacking or using skills. However, immobilizing means differently in Eternal Return.
In Eternal Return, immobilizing is triggered by any kinds of CCs that makes enemy being unable to move either short or long time. For example, root, stun, knockback, knockdown are all considered to make immobilizing effect, while all of them except root also make the target unable to attack or use skill.
Thay's...
In Eternal Return, immobilizing is triggered by any kinds of CCs that makes enemy being unable to move either short or long time. For example, root, stun, knockback, knockdown are all considered to make immobilizing effect, while all of them except root also make the target unable to attack or use skill.
Thay's...
Based in the Steam version, released on March 25, 2021
Well... Recently an acquaintance I wondered about the requirements to be able to play Super Mecha Champions (SMC). This question arises because in the Steam specifications, the values that are introduced, are basically wrong. So, what do I need to play SMC with minimal requirements?According to my own...
OVERVIEW
This build is a Fiora build that aims to inflict satisfactory skill damage to any type of enemy, provides a good level of cooldown time, and at the same time aims at a somewhat satisfactory tanking level. This build has the "Healing Reduction from Skills" trait, which gives you an advantage the longer the battles are. During season 5 and by Mar 16th 2022, the build have been tested in Duo more than 10 matches and resulted in average 10% winrate (being top #1...
This build is a Fiora build that aims to inflict satisfactory skill damage to any type of enemy, provides a good level of cooldown time, and at the same time aims at a somewhat satisfactory tanking level. This build has the "Healing Reduction from Skills" trait, which gives you an advantage the longer the battles are. During season 5 and by Mar 16th 2022, the build have been tested in Duo more than 10 matches and resulted in average 10% winrate (being top #1...
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