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if what schedule? power create leveling we
What if we create group power leveling/Item Farming schedule?
#1
Currently, many anime games are being developed in the form of MMORPGs. For example, Blue Protocol is.
Therefore, even if there is PvP content in the anime games we play, leveling and item farming will inevitably become essential elements to become strong in PvP as the most MMORPG requires leveling and item farming. For example, Sword Art Online Fatal Bullet avatar mode does, and also Kurtzpel does. They both requires leveling and farming. I am unsure of Project GAMM and Blue Protocol, but perhaps they will.

Just like we do in the current pro league, if we can schedule a power leveling/item farming time and do it all together, I think it helps a lot of gamers and also I think this will be an opportunity to lead more people to participate in the AEG Pro League such as saofb avatar pvp and kurtzpel pvp and so on. What do you think?

Lastly please reply if you are up for this plan, along with which game you can help people.
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#2
Better response on post RE: What if we create group power leveling/Item Farming schedule?Power leveling is useless what's the point of getting them stronger if they dont know what they are doing plus if we carry them when its time for them to actually learn how to play it's going to be harder than actually starting from the beginning and let's not forget that the whole fun of rpgs is getting stronger its no fun if your just getting carried but players who are already well versed in the game getting together to farm and low level players getting together is much better so what i propose is scheduling sessions for different levels of progression for these games for example sword art online fatal bullet you can have sessions  for level 75's and up then level 150's and up then 275 and up then finally level 300's and if you want to go the extra mile you can add different sessions for level 300's with low, mid, and high bounties these are just the threshold holds sword art online fatal bullet players cross as they progress IDK how it is for other games but yeah thats my idea just make sessions for each of the different stages of progression of the game and have them help each other instead of pros carrying noobs because all that will happen will be noobs walking around thinking there good at the game and joining high level raids and just ruining it for others
"From the day you were born from your first breath, and till the day you lie down to take your last, I have and will be beside you. So be not afraid, fear not the name of the reaper."-Reaper 2.0 (Assassination
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#3
@Divine_211 Yeah but then the problem is that if we divide sessions that many then I expect not many people will join. And we don't have much people in this community to recognize and memorize all those sessions.

For the side question is there a way to make PvE stuffs competitive as a form of group activity, not solo?

And I do see that you don't oppose pve group activity at community level I guess.
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#4
Better response on post RE: What if we create group power leveling/Item Farming schedule?i dont know how to help  you with the main subject since there are flaws with both our plans but as for your side question there is a way to make pve competitive my idea is group and solo dungeon speed runs so we record which of our players have the fastest runs in dungeons and stuff and have catagories for solo and groups
"From the day you were born from your first breath, and till the day you lie down to take your last, I have and will be beside you. So be not afraid, fear not the name of the reaper."-Reaper 2.0 (Assassination
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