Hello! Thank you for your valuable post.
In the part where you mentioned "Guilty Gear Series, Ultimate Ninja Series, and the well-acclaimed and loved Dragon Ball FighterZ. But not everyone's experience...", I believe you have already provided half of the solution.
Currently, among anime games that thrive in the esports scene or manage to maintain a certain level of popularity, the dominant genre belongs to 1vs1 games, which include the aforementioned titles mentioned by the OP.
Although some other PvP genres, such as Omega Strikers or Eternal Return, have emerged, Eternal Return has suffered a significant decline in overall population due to limited support in the Western esports market and the addition of numerous game modes, causing a dispersion of players. Meanwhile, Omega Strikers, developed by American developers who were previously associated with a game company known for League of Legends, offers a little hope in the realm of massive multiplayer anime esports games.
However, I believe there is one aspect that everyone seems to overlook. That is the fact that 1vs1 games can be utilized in various offline events.
Esports cafes or
esports bars, for instance, encompass a wide range of supplementary industries related to esports. If game events are organized in such venues, the scale of participation tends to be limited to the capacity of each establishment, resulting in smaller events. Consequently, 1vs1 games like Guilty Gear Strive, as mentioned by the OP, are predominantly adopted and played in their game event competitions. Essentially, the reason why 1vs1 games become the preferred choice for small-scale gaming groups with limited members is that they are best suited for such purposes. Fortunately, anime games hold a prominent position in the 1vs1 genre. In fact, on the
start.gg website, you can find many tournament events used in small offline venues throughout the USA, most of them employing 1vs1 fighting anime games that allow events to be held with a small number of people.
For these reasons, we can observe that competitive anime games in the massive multiplayer category are gradually declining, while 1vs1 competitive anime games are barely maintaining their position and scale.
It is true that games employing anime art tend to lag behind mainstream realistic games in the North American market. However, to make anime graphics more familiar to North American gamers, I believe it would be beneficial to target offline events, similar to the
Walmart esports arena. Merely relying on online platforms alone seems somewhat challenging. I guess we need to reduce a barrier between anime art and north america culture first, I guess. And there are
several attempts actually. Therefore, for anime esports games aiming for massive multiplayer, I think it's important to start with a small 2vs2 game and start making games that can be used in offline stores.
As a second idea, I believe it would be a good concept to integrate the
anime merch industry with anime esports as a means to enter the esports market. The anime merch industry is considerably larger than merely selling esports jerseys. By combining the revenue from anime merch sales with digital sales within the games, it is possible to increase the market share of anime esports.
If anyone has good suggestions for establishing anime esports, we would be grateful if you could share them with this community! Honestly, compared to games like League of Legends, the current state of anime esports is not very promising, rather bad
So what are you waiting for? Let's work together to transform anime games into successful esports games for our anime world as a true anime fan (or weeb)! Please share your diverse ideas.